Fanx m8 finally got it I'll give it a whirl after I walk the dog
I finally play your first and I loved it I think I was put off by the Egptian thing when the game came out,That how I missed it.
Now I 'm very excited for the next work, screenies look shweet Good show G.O.A.T definitly worthy of Kel nomination for resident mapper
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[Upcoming] DM Chambers of Hell (1st may: New ScreenShots)
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legacy-the G.o.a.T. repliedOriginally posted by Capt_13M
@teh G.o.a.t I like all the SS for your work I tried to DL egyptianarena1.1 like 10 times but alway cuts out at the 6 mb point and is currupted could you post it on another mirror I keep hearing that I'm missing on some good stuff
There is a mirror, a link can be found on my site.
Or here it is: http://www.fasterfiles.com/pafiledb....on=file&id=202
Enjoy
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legacy-Capt_13M replied@teh G.o.a.t I like all the SS for your work I tried to DL egyptianarena1.1 like 10 times but alway cuts out at the 6 mb point and is currupted could you post it on another mirror I keep hearing that I'm missing on some good stuff
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legacy-cubic replied -
legacy-the G.o.a.T. replied -
legacy-cubic repliedOriginally posted by the G.o.a.T.
That's not true. Just check any review site. They'll have maps using mostly standard meshes receiving higher scores. And besides there is always the power of reskinning existing meshes.
You might recognize this static mesh, used as a lift in Egyptian Maps.
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This is the same mesh, but reskinned. It now fits the hell theme perfectly.
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Also I didn't say I wasn't going to make custom meshes. It's just, why make custom meshes when everything I need is right there?
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legacy-the G.o.a.T. repliedOriginally posted by Painkillah
looks fun but no map doesnt get more then 5/10 if it hasnt custom models and textures...
You might recognize this static mesh, used as a lift in Egyptian Maps.
This is the same mesh, but reskinned. It now fits the hell theme perfectly.
Also I didn't say I wasn't going to make custom meshes. It's just, why make custom meshes when everything I need is right there?
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legacy-Painkillah repliedlooks fun but no map doesnt get more then 5/10 if it hasnt custom models and textures...
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legacy-the G.o.a.T. repliedI'll be working some more on it today and might post a few new shots as well.
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legacy-the G.o.a.T. repliedOriginally posted by Gui
Such as some lack of contrastsOverally there's some really blue or really orange areas but there's not a lot of mix between these 2 colors: second pic is the most interesting because it nicely mixes these 2 tones, and therefore enhances the depth, 3D effect and the understanding of volumes. With only one color, you can play on light and shadows only but with several ones you can give distinct feeling to several areas in a same location
For example in your first pic, behind the ramp there's a pale green which helps to detach the ramp from the rest of the pic, enhancing the depth in the same time but a stronger contrast may be better. In the second pic, the orange detail into the wall and which surrounds the corridor until the background, after the stair, allows a strong understanding of the space in the area. More things like that would be a strong plus
As for the shadows in pic1, you'll get a sharper contrast if you remove the ceiling and put a large operture instead, with wide beams over or whatever else which will come to your mind. Also, I think you should try to lower the radii of the torches lights and increase their brightness; to avoid the room becomes too much dark just put in the middle of the room one or more additional lights of same color but with higher radius (between 64 and 80, even 96 if required) and lower brightness (about half or even quarter of the source light), also lower the saturation setting to get a nice gradient between the color of the source lights and the one of the global lights. In pre-rendered 3D, this tip is called "simili-radiosity" and can litterrally transform an atmosphere
I'll keep them in mind when I'm finalizing lighting, cos this thing is far from done:up:
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legacy-the G.o.a.T. repliedOriginally posted by Wolv34ine
I got other stuff on the go but its quite ambitious, so much so that I have enroled in a course in 3DMAX to do it. Lol.
I agree though, I used to work on a map, and one map only till it was done and good grief is it s chore. DM-Torment (little **** there) for example made me so that I cannt even look at the Nightmare static mesh pack now without feeling ill
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legacy-Wolv34ine repliedOriginally posted by the G.o.a.T.
Glad you like it so far.
I'm working on a mod as well. You just need to work a couple days on one map, then work a couple days on another. It seems to work for me :up: And seeing as you switch between maps, you shouldn't get bored at all
I agree though, I used to work on a map, and one map only till it was done and good grief is it s chore. DM-Torment (little **** there) for example made me so that I cannt even look at the Nightmare static mesh pack now without feeling ill
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