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Ragdoll Madness [video]

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    #46
    Originally posted by akstylish View Post
    I thought vanilla ut2k4 had that. Or was it just monsters?
    Yep. Of course, the monsters don't turn into ragdolls either.

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      #47
      Bump!

      Any updates?

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        #48
        Sorry for bumping, But I would like to know if there is new updates for this mutator?

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          #49
          OMG, never thought about this mutator since the beginning of the holidays
          If some people liked this mutator and were waiting a new version, please excuse me for my stupidness

          Not in my home now, there is a better (probably much better, I don`t even remember what features are in the released mutator) version in my computer, just need some improvements. Will probably also send another little project as several people adviced me to release it too...

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            #50
            Hey Kognefaure! I didn't even know you made this mut. xD I've been playing with this for months now. So much fun!

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              #51
              Oh wow. I thought this mod was completely dead.

              How long do you expect until you can get an updated version out?

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                #52
                When I know enough about UT2k4's gui system to make its own menu =P

                I know I'm slow, I'm working on an UT3 mod and two mutators. And Stalker is a good game

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                  #53
                  UT3 Draws away all the good people from 2K4
                  Anyway, is it online-comptable now?

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                    #54
                    UP

                    Nobody has this mutator ?, I can't find it anywhere . . .

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                      #55
                      ya, i have this, if you need me to upload
                      here is a really cool mutator similar to it while i find it
                      http://www.utzone.de/forum/downloads...berDeath-v1.0b

                      oh wait this is it
                      http://rusut.ru/load/ut2004_mutatory...ss/80-1-0-1270

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                        #56
                        Thanks!, I went back to mapping and I used to check static mesh collisions with this...

                        :P

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