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C&C Generals Vehicles

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  • replied
    That actually seems a nice idea, though since I still don't even have models, let alone the experience for this, its a long way off. However, it's something to think about.

    Leave a comment:


  • replied
    Actually, I have an idea on how to build on this mod, but it has several major drawbacks.

    1. It'd require bucketloads of new coding
    2. It'd need 8 skins per vehicle
    3. It'd be needlessly complicated
    4. It'd need custom maps
    5. It'd call for more vehicles to be added to the lineup
    6. It'd need custom player models, with 8 team skins each

    My idea is thus:

    Turn it into a T.C. mod.

    You could have epic large-scale battles based on Generals skirmishes. There could be up to 4 different teams in any one map, with each team able to pick a side (or general ) to play as, as well as one of the 8 standard Generals team colours to play as (Red, Orange, Yellow, Blue, Cyan, Green, Purple or Pink). The units that spawn at their base then reflect that choice. Now obviously there'd be some balancing issues, seeing as how General Granger relies on air power, and thus does not get any tanks, but that can be resolved. Somehow.

    Leave a comment:


  • replied
    Originally posted by Xyx View Post
    PM me your email address and I'll send you the mutator code I use for XS and the LED. It handles replacement of any or all vehicles for either or both teams.
    I can see that as being very benificial to this mod. It could mean that you could choose what side each team is.

    Leave a comment:


  • replied
    PM me your email address and I'll send you the mutator code I use for XS and the LED. It handles replacement of any or all vehicles for either or both teams.

    Leave a comment:


  • replied
    One other thing I also need is to make a mutator. If anybody can help with mutators or models, please PM me.

    Otherwise...Have fun!

    Leave a comment:


  • replied
    I'm not sure why that crosshair is there, I didn't try to do that. However, the problem with the vehicles is simply that I don't have any models for them.

    Thanks for the feedback, I'll try and fix the damage problems tomorrow. However, the Aurora Bomber will destroy any good vehicle in one hit.

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  • replied
    Fun little map. I like the feel of the Battlemaster Tank, nice muzzle flash. You might want to go easy on the damage, though. I think just about all of those projectiles deal 450+ damage.

    Say, that second screenshot, with the Gattling Tank... the inside of the crosshair, the white part, that looks like the Flak Cannon crosshair instead of the usual |- -| thing. How did you do that?

    Leave a comment:


  • started a topic C&C Generals Vehicles

    C&C Generals Vehicles

    Name:Generals Vehicles Alpha 1
    Version: Alpha 1- First Release
    Compatability: UT2004-ECE Required
    Description: A set of vehicles based on Command & Conquer Generals. No models yet, I need help with it.
    Comments: Pretty fun in my opinion, leave feedback please.
    Screenshots: http://i98.photobucket.com/albums/l2.../Shot00009.jpg
    http://i98.photobucket.com/albums/l2.../Shot00008.jpg
    http://i98.photobucket.com/albums/l2.../Shot00007.jpg
    Credits: Me (obviously) and Gorzakk for starting me off.
    Homepage: none yet
    Download:
    http://files.filefront.com/GeneralsV.../fileinfo.html

    This is a basic thing I have been working on. Put the map in your maps folder and the .u file in your system folder. Play the map. Yes, I used torlan. No, I don't want complaining about it. Deal with it. Anyway, I hope you like it!
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