Only criticism I have is lighting - outside the sunshine is too bright, in the screenshot of inside the red lighting needs to be toned down a lot - it's just one solid colour, needs variety...
Looks like the map has good atmosphere, although some of those indoor shots look like the lighting could be toned down a bit. It's a little too intense.
well i plan to eith do 2 different types of the map...i could have either sides lead of into the red and blue bases which will have 3 levels with to side cave entrances...or i can have 3 levels of outside terrain, as if the red base is up the top where the waterfall starts, and the blue down the bottom where the waterfall stops,
the fluid surface stuffed up, i have to rebuild them cos they won't oscilate and have no ripples anymore, i havn't dont that much but the water is there just temporary, i'l fix it up after i;'ve built the rest of the map
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