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CTF-March [Alpha] (NEED HELP)

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    CTF-March [Alpha] (NEED HELP)

    Download . . .

    (My english sucks)

    This is a November style map, very influenced by CTF-Hydro64 . . .

    In fact, I must ask for permission to use some statics and textures from there . . .



    Offers much space for fighting than November2004 and 2005, and better graphics (Or It is what I try) . . .

    I have a few troubles and need help . . .

    First trouble, the Assault Turret . . .


    I'm using the "Vehicle DM Package V1.0 by Ash", I don't know if exist another vehicle enabler that I can use . . .

    I don't know if It has to be like that but, Blue team and Red team can use the enemy turret . . .

    If It was a common weapon, bot teams must can take It, Because of It, I don't know if It has to be like that . . .

    Post opinions . . .

    Second trouble, the proyector . . .




    It's a swinging lamp, but when It moves, the statics nerby desappear . . .

    Third trouble (the skinning) . . .


    OK, I'm sucks . . .

    It's in alpha stage, please use "rmode 6" if don't see anything . . .

    Some objects must not be there . . .

    No, there is NO blue base yet . . .

    More pictures (are too dark, I know) . . .








    #2
    Any comment, hurras, agressions, feedback, "close the editor and get a life" ? . . .














    Comment


      #3
      This map does have potential, you should look at some other maps in UnrealEd to get an idea of texture and static mesh layouts.

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