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Screenshot Sender Alpha
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-{Virtue}- repliedI am also having some issues with black ss issue. I know that a few of the cheats out there can create clean ss... might be the issue here. other than that if the hud isn't hugely modified its tough to tell what the shot is with the low resolution.
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CVROY repliedI had black screen shots when I tried it on myself when on server, but when I did it from other players it worked.
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Shambler repliedOriginally posted by Gugi View PostK, I will test it (if I find some free-time... much work atm).
I would also include a check to prevent that other packages are renamed, perhaps?
It includes a check such as that yes, a few different things are hard coded into it.
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Gugi repliedOriginally posted by seXBot View PostAbout half the player screenshots I take with this come out 100% black.
Originally posted by Shambler View PostOk, I've created a small program which allows a person to change this mutators package and mutator name.
However, while I have tested running a renamed version of a very simple mutator offline, I have not tested running a renamed version of the screenshot sender mut (I don't have a server to do proper tests on), so can someone please see if this renamed version of the mutator runs and works properly:
http://homepage.eircom.net/~JBarrett847/SSAPack.zip
Mutator name: SSAPack.SSSMut
Also modify the .ini file as well to reflect the package/mutator name changes.
If this works without problems then I'll release the .exe here for this version
I will NOT be releasing the code for it though as it might have potential for abuse, if need be (i.e. if people want) I can see about getting it reviewed (and maybe compiled) by a trusted third party before I post it.).
I would also include a check to prevent that other packages are renamed, perhaps?
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Shambler repliedOk, I've created a small program which allows a person to change this mutators package and mutator name.
However, while I have tested running a renamed version of a very simple mutator offline, I have not tested running a renamed version of the screenshot sender mut (I don't have a server to do proper tests on), so can someone please see if this renamed version of the mutator runs and works properly:
http://homepage.eircom.net/~JBarrett847/SSAPack.zip
Mutator name: SSAPack.SSSMut
Also modify the .ini file as well to reflect the package/mutator name changes.
If this works without problems then I'll release the .exe here for this version
I will NOT be releasing the code for it though as it might have potential for abuse, if need be (i.e. if people want) I can see about getting it reviewed (and maybe compiled) by a trusted third party before I post it.
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seXBot repliedAbout half the player screenshots I take with this come out 100% black.
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Shambler repliedIt shouldn't be difficult to create a simple program which finds the mutator name within the name table and changes it.
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Frogger repliedanyway to make an option for admin to enter the name themselves into the ini and on first run have it rename the necessary entries? this would keep you from having to make a special version for everyone..
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Gugi repliedOriginally posted by Frogger View Postbut naming the image something like 'playername-mapname-date' would be useful.
The resulting HTML-file is named that way and thus the final image, too.
Originally posted by CVROY View PostI did not know about the clan manager, thanks
I think to prevent that cheaters can keep track of all the names of this mutator too easily I will offer all admins an own version, i.e. they will be able to ask me for a different mutator name just for themselves^^.
Dunno yet, but if, then for the final version.
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Frogger repliedincluding with Clan Manager is a great idea..will get around the issues listed above of clients realizing what it is..
i haven't been able to try this out yet...but naming the image something like 'playername-mapname-date' would be useful.
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Gugi repliedWell, I am not so sure if it isn't possible to display something on the screen which doesn't show up in the screenshots.
And to check if anything is loaded client-side you can use my ClanManager (see my signature), AntiTCC or SafeGame.
If I will ever develope version 1h of the ClanManager I will include the ScreenSender.
Oh, and has anyone some ideas for some useful features I could include?
The current version (not yet released) has the ability to convert the images to Greyscale (reduces filesize by 2/3), to show an arbitrary string in the server info instead of the name (you can set it e.g. to HappyBunnyMutator^^) and to check if the package was modified client-side.
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CVROY repliedMost hacks put some sort of visual on the screen so you know it's active. All this does is force a screen shot and sends it. There is no way around this one I think. It's such a simple mutator and since it does not detect anything there is no need to update it
The only other thing that I could see adding to this to have the ability to check if anything is loaded client-side (in case they turn off the visuals of their haxxxors), and have it create a .txt file listing all the .U files or packages the client has loaded.
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Gugi repliedYes, you need to have new code on the client. So there's no way around...
And that's another problem. Even if I, lets say release the mutator daily und a different name, they will find a way around it (at least in private hacks)
But anyway, I think it will help to detect hacks.
Oh, and thx
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