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Screenshot Sender Alpha

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  • replied
    Agreed, can the resolution be raised just a little without causing any issues?

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  • replied
    I am also having some issues with black ss issue. I know that a few of the cheats out there can create clean ss... might be the issue here. other than that if the hud isn't hugely modified its tough to tell what the shot is with the low resolution.

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  • replied
    I had black screen shots when I tried it on myself when on server, but when I did it from other players it worked.

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  • replied
    Originally posted by Gugi View Post
    K, I will test it (if I find some free-time... much work atm ).
    I would also include a check to prevent that other packages are renamed, perhaps?
    Thanks

    It includes a check such as that yes, a few different things are hard coded into it.

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  • replied
    Originally posted by seXBot View Post
    About half the player screenshots I take with this come out 100% black.
    Hm, this version is only the alpha. I will see if I can find the problem (perhaps OpenGL?). Could you send me the HTML-File and the BMP-File (Mail is in the README)? Thx a lot

    Originally posted by Shambler View Post
    Ok, I've created a small program which allows a person to change this mutators package and mutator name.

    However, while I have tested running a renamed version of a very simple mutator offline, I have not tested running a renamed version of the screenshot sender mut (I don't have a server to do proper tests on), so can someone please see if this renamed version of the mutator runs and works properly:
    http://homepage.eircom.net/~JBarrett847/SSAPack.zip

    Mutator name: SSAPack.SSSMut
    Also modify the .ini file as well to reflect the package/mutator name changes.


    If this works without problems then I'll release the .exe here for this version
    I will NOT be releasing the code for it though as it might have potential for abuse, if need be (i.e. if people want) I can see about getting it reviewed (and maybe compiled) by a trusted third party before I post it.
    K, I will test it (if I find some free-time... much work atm ).
    I would also include a check to prevent that other packages are renamed, perhaps?

    Leave a comment:


  • replied
    Ok, I've created a small program which allows a person to change this mutators package and mutator name.

    However, while I have tested running a renamed version of a very simple mutator offline, I have not tested running a renamed version of the screenshot sender mut (I don't have a server to do proper tests on), so can someone please see if this renamed version of the mutator runs and works properly:
    http://homepage.eircom.net/~JBarrett847/SSAPack.zip

    Mutator name: SSAPack.SSSMut
    Also modify the .ini file as well to reflect the package/mutator name changes.


    If this works without problems then I'll release the .exe here for this version
    I will NOT be releasing the code for it though as it might have potential for abuse, if need be (i.e. if people want) I can see about getting it reviewed (and maybe compiled) by a trusted third party before I post it.

    Leave a comment:


  • replied
    About half the player screenshots I take with this come out 100% black.

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  • replied
    It shouldn't be difficult to create a simple program which finds the mutator name within the name table and changes it.

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  • replied
    anyway to make an option for admin to enter the name themselves into the ini and on first run have it rename the necessary entries? this would keep you from having to make a special version for everyone..

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  • replied
    Originally posted by Frogger View Post
    but naming the image something like 'playername-mapname-date' would be useful.
    You can specify a name-template which supports different "key-values" which will be replaced with the correct one. For example: %Map for the map-name, %Name for the PlayerName or %H for the current hour. There are 12 of this special strings (see the Readme).
    The resulting HTML-file is named that way and thus the final image, too.

    Originally posted by CVROY View Post
    I did not know about the clan manager, thanks
    np


    I think to prevent that cheaters can keep track of all the names of this mutator too easily I will offer all admins an own version, i.e. they will be able to ask me for a different mutator name just for themselves^^.
    Dunno yet, but if, then for the final version.

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  • replied
    I did not know about the clan manager, thanks

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  • replied
    including with Clan Manager is a great idea..will get around the issues listed above of clients realizing what it is..

    i haven't been able to try this out yet...but naming the image something like 'playername-mapname-date' would be useful.

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  • replied
    Well, I am not so sure if it isn't possible to display something on the screen which doesn't show up in the screenshots.

    And to check if anything is loaded client-side you can use my ClanManager (see my signature), AntiTCC or SafeGame.
    If I will ever develope version 1h of the ClanManager I will include the ScreenSender.


    Oh, and has anyone some ideas for some useful features I could include?

    The current version (not yet released) has the ability to convert the images to Greyscale (reduces filesize by 2/3), to show an arbitrary string in the server info instead of the name (you can set it e.g. to HappyBunnyMutator^^) and to check if the package was modified client-side.

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  • replied
    Most hacks put some sort of visual on the screen so you know it's active. All this does is force a screen shot and sends it. There is no way around this one I think. It's such a simple mutator and since it does not detect anything there is no need to update it

    The only other thing that I could see adding to this to have the ability to check if anything is loaded client-side (in case they turn off the visuals of their haxxxors), and have it create a .txt file listing all the .U files or packages the client has loaded.

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  • replied
    Yes, you need to have new code on the client. So there's no way around...

    And that's another problem. Even if I, lets say release the mutator daily und a different name, they will find a way around it (at least in private hacks)

    But anyway, I think it will help to detect hacks.


    Oh, and thx

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