Please ask yourself a few questions:
#1. Did I use a music track, or at least use the Blank.UMX method?Yes, this works with UT 2003, you just type in Blank.UMX and be sure that the file is in your music directory. If you need the file it's here in the menu to the left. PLEASE STOP USING THE SAME THREE TRACKS! There are 35 music tracks (as of the latest patch and all bonus packs) to choose from - so go through them all until you find one that fits!
#2. Did I include EVERY package I used with the level? There are two ways of handling things here... If you have only a few textures and meshes use the MyLevel trick. However if you have started a whole new theme use a seperate package with your name and the package's name (named after the theme) as the title (I.E. DeathblissRoman). You may wish to place these in a seperate folder somewhere before you zip them up so you don't have recall from memory what you used. Please ignore my FAQ which is not updated and may say differently - it is irrelevant for the most part now.
#3. PLEASE please please! Stop naming your readme files "Readme.txt"! This is SOOOoooo annoying when I'm extracting maps and I have to go in and re-name each and every one or else it gets overwritten! Just use the same name as your level - it's as simple as that! Again please ignore anything in my FAQs that may say otherwise - I've learned some things after I wrote them and I haven't updated it as yet.
#4. Is the sky animated? Please stop releasing levels with static (non-moving) skies! Do you know how big a step BACKWARD this is? Just because Epic and DE have done it doesn't mean you have to! You will find very few of these maps on my hard drive! Yes, I understand that night skies with stars don't have to be animated. But think about how much better some light, MOVING, cloud cover can look! In nay case this statement refers mostly to daytime maps - I have found MANY maps like this with static, non-moving skies and there isn't anything else I can think of that will kill a level's atmosphere faster than a static enviroment!
I'm gonna go post this in my forums too, and maybe elsewhere. Please be sure to use this as a checklist before you release your map! You'll feel better about your high quality level, and I'll enjoy playing it more!
- Deathbliss
#1. Did I use a music track, or at least use the Blank.UMX method?Yes, this works with UT 2003, you just type in Blank.UMX and be sure that the file is in your music directory. If you need the file it's here in the menu to the left. PLEASE STOP USING THE SAME THREE TRACKS! There are 35 music tracks (as of the latest patch and all bonus packs) to choose from - so go through them all until you find one that fits!
#2. Did I include EVERY package I used with the level? There are two ways of handling things here... If you have only a few textures and meshes use the MyLevel trick. However if you have started a whole new theme use a seperate package with your name and the package's name (named after the theme) as the title (I.E. DeathblissRoman). You may wish to place these in a seperate folder somewhere before you zip them up so you don't have recall from memory what you used. Please ignore my FAQ which is not updated and may say differently - it is irrelevant for the most part now.
#3. PLEASE please please! Stop naming your readme files "Readme.txt"! This is SOOOoooo annoying when I'm extracting maps and I have to go in and re-name each and every one or else it gets overwritten! Just use the same name as your level - it's as simple as that! Again please ignore anything in my FAQs that may say otherwise - I've learned some things after I wrote them and I haven't updated it as yet.
#4. Is the sky animated? Please stop releasing levels with static (non-moving) skies! Do you know how big a step BACKWARD this is? Just because Epic and DE have done it doesn't mean you have to! You will find very few of these maps on my hard drive! Yes, I understand that night skies with stars don't have to be animated. But think about how much better some light, MOVING, cloud cover can look! In nay case this statement refers mostly to daytime maps - I have found MANY maps like this with static, non-moving skies and there isn't anything else I can think of that will kill a level's atmosphere faster than a static enviroment!
I'm gonna go post this in my forums too, and maybe elsewhere. Please be sure to use this as a checklist before you release your map! You'll feel better about your high quality level, and I'll enjoy playing it more!
- Deathbliss
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