try making randomized sections instead of seperating stuff by walls and ceilings, if u make it a little less regular it would probably come out lookin more realistic
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ha ha ha
i'll tell lord vulcan to hide a few circidas in the map for you. he has already confused me my making four goliaths hide in a barren flat area which in unreal units is 2048 by 2048. he won't show me how to get them but he can do it easily. so expect the map to contain a lot of hidden stuff.
just for the record the eternal destructionrefinery has nearly 900 moving objects. one tower when fully enclosed (and fully destructible) has about 400 per side at the moment as i am told. (and there are four sides per tower!)
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