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    Eternal_Destruction_Refinery beta

    Name: Eternal destruction refinery beta
    Version: 0.95
    Compatibility: UT2004
    Description: a medium/large refinery deathmatch arena that collpases into itself as the match progresses.
    Comments: No Bot Support
    Credits: Lord_Vulcan
    additional ides: - (member names listed)
    Fury.T32
    Sonix
    Lorin-Slasher
    Squirrel Ninja
    Shred Prince
    Thanks for Support (member names listed): -
    SuperJ
    aksytlish
    Sarge-David
    Hydraxon73
    thanks also go to anyone who aided during any phase.
    Homepage: http://www.tyrantrope.esmartdesign.c...struction.html
    Download: http://nalicity.beyondunreal.com/map_hub.php?mid=9758

    #2
    Start Transmission
    Vox Link To Lord_Vulcan
    Note This is a beta only and the map's zip contains a few secreenshots, an avi file and a short tutorial on how the destructible elements were created. do not trifle with me unless you have something constructive to say.
    End Transmission

    Comment


      #3
      downloading and will try out, will edit post with information about it

      Comment


        #4
        Me test it too!

        Comment


          #5
          Please post some screenshots, sounds like great fun!

          Comment


            #6
            Whats it with map threads without screenshots recently?

            Is it so difficult to post screenshots, or do all those new maps for 2k4 suck and look like ****?
            Here is a link to the posting format sticky: http://utforums.epicgames.com/showthread.php?t=513480

            Comment


              #7
              Ok Here Are A few screens that i have recently made usable.
              first floor:

              third floor segement before destruction:

              third floor segement after destruction:

              All screens were taken during testing with the use of the fly and loaded command. (only weapons in map are: - rocketlauncher, 2 X flak cannon, 1 X reedeemer, 1 X minigun)

              additional map comments :- the zip file also contains a short tutorial on how this was achieved.

              Comment


                #8
                I snagged some screenshots of breaking the refinery first hand.
                And another screenshot if you're not careful.
                I'll upload them at a later time. (**** school computers!)

                Edit: Scratch that, expect them tomorrow. Gotta convert them to Jpg. That's a hassle and I can't do it with these piece-of-junk School computers!

                Comment


                  #9
                  I apologize for the delay, but I got the pics.

                  Blast the pipes for passages.

                  And again to get out.

                  SCAARRYY!!

                  Did I cause that fire?

                  Can't get by one way, find another!

                  Oh, mind where you shoot...

                  Comment


                    #10
                    AS there have been no major error reports Lord_Vulcan has been preparing the next map Suburbs. here are a few screens he gave me from his first test.
                    even though it isn't shown he has informed me that you can walk on every floor.
                    before he tested it:-

                    after he tested it:-


                    he is working on a way so that an entire tower can be destroyed!

                    Comment


                      #11
                      I like this map alot now if only you could put a red dot on the things you can shoot an I have to knock pipes above to hit the spots on the big pipes to open the sections!?!?! Oh well TIME FOR BALLITSTICS

                      Comment


                        #12
                        Just watch your step and wear a hard-hat...

                        My head's still hurting when that giant pipe fell on it... Ow...

                        Comment


                          #13
                          Start Transmission
                          Vox key:- Lord_vulcan
                          I have moved on from the refinery map now as no major problems were reported. preliminary testing has started on components for the suburbs map (currently restricted to one mesh.)
                          here are the before and after images of an entire tower being destroyed.

                          before destruction:

                          after destruction

                          end transmission

                          Comment


                            #14
                            Here's a thought. When the entire tower's coming down, make sure there are smoke emitters so that it's "realistic."

                            Comment


                              #15
                              {Start transmission}
                              {Incoming message from Lord_Vulcan}
                              Creating suburbs will take a long time if i am left to do it alone so i ask for aid. anyone who can make static meshes within unreal ED and wishes to make a contribution then please make some buildings. these can be anything from small houses to large towers. but they must have a full interior (no need for decorations however.). the meshes must be created in unreal ed so i can turn them back into brushes so i can prepare them to become Destructible. or alternatively you can make a set of meshes in another program as long as there are internal rooms and that each wall is made of multiple sections so that they can be destroyed. in reward of you efforts i will add your name to my list of credits for this project. Now i must crush those infadels at my local LAN gaming centre.
                              {End Transmission}

                              Comment

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