Announcement

Collapse
No announcement yet.

Assault Cicada [pics][link][beta]

Collapse
X
 
  • Filter
  • Time
  • Show
Clear All
new posts

    Assault Cicada [pics][link][beta]

    Hello everybody !
    I, with the help of lord_buggy have made this modification of the cicada for deathmatch and invasion!

    same model, same texture!
    new stuff: some blue parts on the skin and our nicks written on it XD
    new weapons: 5x rocket pods with new effects, alt fire, a shield that stops any incoming projectiles; the turret`s laser beams have deen replaced with a
    bouncing shock tank shell + red rings ^-^

    pics:






    credits: Lord_buggy (for most of the code), sev™(for beta testings and stuff)

    notes: this vehicle was ment for the RoseBum costum invasion server... it can also be used in Vehicle DM or AS but not for ONS, it might unbalance the game !

    Have Fun!!

    PS. is any errors interfeer please post them !!

    links: http://3615tavie.free.fr/stuff/Wulff/AssaultCicada.zip
    http://88.198.57.49/wulff/AssaultCicada.zip

    #2
    wut ... ??? nobody likes it ? dont tell me its that worse

    Comment


      #3
      When I bring this file home, I'll try it out.

      Looks good anyway.
      Love the new... what's it called?
      Details!

      Comment


        #4
        Tried it out.

        Excellent anti-vehicle capabilities.

        But what does the alt-fire do exactly?

        I know it projects a shield killing off any organisms around it. But does it do any more?

        Comment


          #5
          heh well, it just protects the cicada from any projectiles !
          P.S. thank you for the apreciation ( and only one, i see )

          Comment


            #6
            Whats the summon code

            Comment


              #7
              summon assaultcicada.assaultcicada

              Nice piece of work, by the way. Great visuals.

              What's the secret of those missile trails?

              Comment


                #8
                There is a slight problem with the rockets.

                They go STRAIGHT downward. They don't go torward enemies nor where I select. Do they have a locking mechanism on them? (Meaning do they lock on to enemies?)

                Comment


                  #9
                  @ Xyx: thank you for your apreciation;
                  what do you mean, try to be more specific ? ... you mean those blue lines ?

                  @Lorin: where did this happen ? and when ? i mean... it never happened to me !

                  Comment


                    #10
                    The swirly primary fire missile trails with the small purplish blue sparkles in 'em. How did you get those trail emitters to look like that? Is that specific?

                    Comment


                      #11
                      I recall I was in Monmarch's latest VCTF map... AirpowerIV
                      ... oh duh...

                      the rocket turrets are neutral and can be targetted by any projectile weapon.

                      sorry, my bad.

                      Comment


                        #12
                        xyx, simple line textures :|

                        P.S. links uploaded

                        Comment

                        Working...
                        X