I'm currently working as an intern at a small game prod company. I'm working on this map as a fulltime project and I'd reilly appreciate ur experience and opinion.
I still got a small 2 weeks to finish this map and before my internship ends.
Every model in the map is costum made, even the terrain. My 'boss' didn't want me to use the terrain tool from unreal ed because I still need better terrain creation skills.
List of things I'm still gonna work on :
-------------------------
- Bot pathing
- Texture for the center tower
- Cave texture (And add another decorative door in the cave where u can see through)
- Still gotta add grass / plants
- Still gotta add collision boxes for the two tree's next to the wall in the center of the map.
- The jump pad texture looks way too new for an old style map like this
- The jump pad sound is lame, need to change that*
- Smoother terrain
- Surroundings souds like the waterfall, wind etc
- collision so players can't teleport on top of the mountains
--------------------------
If u find some other things that u didn't like, or some things where u think 'hey that'd be cool' , please let me know
It's a map for 2on2/ 3on3 or even 4on4
We're already testing this map on the end of each working day and it's great fun (The beer helps too :P )
Here are two download links :
Unreal Playground download:
http://www.unrealplayground.com/down...hp?mapid=12426
Direct download :
http://woodmonk.net/CTF-MoonGate.rar
And here are some screenshots :



----------------------------------
This project is just a learning experience for me. They wanted me to have some more experience with deciding on one style and polishing up my modeling and texturing.
Hoping u got some great advice for me and that u'll enjoy the map
PS. the myLevel package is one big mess.. those are not my screenshots at the preview screen..still need to add them ^^ and I fixed a lot of crappy textures. 2day is texture fix-up day
Greetings,
"phant00m"
I still got a small 2 weeks to finish this map and before my internship ends.
Every model in the map is costum made, even the terrain. My 'boss' didn't want me to use the terrain tool from unreal ed because I still need better terrain creation skills.
List of things I'm still gonna work on :
-------------------------
- Bot pathing
- Texture for the center tower
- Cave texture (And add another decorative door in the cave where u can see through)
- Still gotta add grass / plants
- Still gotta add collision boxes for the two tree's next to the wall in the center of the map.
- The jump pad texture looks way too new for an old style map like this
- The jump pad sound is lame, need to change that*
- Smoother terrain
- Surroundings souds like the waterfall, wind etc
- collision so players can't teleport on top of the mountains
--------------------------
If u find some other things that u didn't like, or some things where u think 'hey that'd be cool' , please let me know

It's a map for 2on2/ 3on3 or even 4on4
We're already testing this map on the end of each working day and it's great fun (The beer helps too :P )
Here are two download links :
Unreal Playground download:
http://www.unrealplayground.com/down...hp?mapid=12426
Direct download :
http://woodmonk.net/CTF-MoonGate.rar
And here are some screenshots :
----------------------------------
This project is just a learning experience for me. They wanted me to have some more experience with deciding on one style and polishing up my modeling and texturing.
Hoping u got some great advice for me and that u'll enjoy the map

PS. the myLevel package is one big mess.. those are not my screenshots at the preview screen..still need to add them ^^ and I fixed a lot of crappy textures. 2day is texture fix-up day

Greetings,
"phant00m"
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