Name: Team Captains
Version: Beta 1
Compatibility: UT2004 team games: CTF, VCTF, TDM, ONS.
Description: Ever want to pick your team for your games? With this mutator it can choose two captains from the current match (other methods available) and then lets them take turns picking their team mates until all players are chosen. If a captain does not pick the mutator chooses a player for them to keep things going.
List of features: (from readme)
Admin Configs
Admin Access
All the following settings are available in game for the Admin.
Admin access is by adding the TcapsAdminPass to the Menu command:
Mutate TeamCaptains password
A Configurations button will now be available for the Admin
bUT2VotePopup=True
This will allow TeamCaptains to search for the presence of UT2Vote55 and above and if found, request it not to auto popup its menu at game end so as to allow TeamCaptains to do its Team Selection.
Once TeamCaptains has completed its Team selection, a request will be sent to UT2Vote to popup its menu.
bMapvotePopup=True
This will do exactly as above but for the internal Mapvote.
BalancePlayer=True
This will allow TeamCaptains to control the balance of human players on the server.
If set to False, the UT2004 will balance the players.
RandomCaptain=False
If set to True then at game end, the Captains for each Team will be chosen randonly from the players.
This is handy when a few players always command this spot and then all players get a chance to be a Captain.
AutoSelection=False
If set to True then TeamCaptains will automatically take over the Team Player selections.
Teams are automatically chosen from the highest to the lowest scored players.
Please Note:
In the case where RandomCaptain=True and AutoSelection=True, then the auto selctions will also be done on a Random basis, making the game quite interesting.
EscapeOptions= (Only effective at Game end)
This was neccessary to add because if a Player presses escape at game end and decides to vote for a map etc, it could ruin the whole game and bypass the Team Selections.
It was thus necessary to give the admin a few options on how to treat this situation depending on the type of players on the server.
EscapeOptions=0
Here no options are imposed and the Escape key works as normal.
EscapeOptions=1 (default)
In this case when the player presses Escape a message will popup informing the player what he/she is doing.
The message will offer the player the option of continuing with the Escape route or returning back to TeamCaptains.
EscapeOptions=2 (recommended)
The Escape key is now attached to TeamCaptains and no matter what the player does the Team Captains Menu will popup.
EscapeOptions=3
The Escape key does not work at all - period.
NB: As mentioned above, the Escape key options are only effective at game end, otherwise it works as normal.
ChoiceTimeOut=30
This is the time set for each Captain to decide and make his/her choice (per player).
If the time runs out, TeamCaptains will make the choice for him/her.
TotalVoteTime=180
This is the maximum time that the game waits for both the Team Selections and Map Voting to take place.
It basically replaces the VoteTimeLimit in Mapvote or VoteMaxTime in UT2Vote.
This setting is normally 2 to 3 times as long as what you have VoteTimeLimit or VoteMaxTime currently set at.
PlayersNeeded=4
The number of players the game needs before TeamCaptains will kick in.
Comments: Download and give it a whirl. This has gone through some testing in private and seems ready for a public test at this stage. Please give feedback and bug reports
Credits: ProAsm
Homepage: http://www.proasm.com/
Download: http://www.proasm.com/files/ut/TeamCaptains1.zip
Version: Beta 1
Compatibility: UT2004 team games: CTF, VCTF, TDM, ONS.
Description: Ever want to pick your team for your games? With this mutator it can choose two captains from the current match (other methods available) and then lets them take turns picking their team mates until all players are chosen. If a captain does not pick the mutator chooses a player for them to keep things going.
List of features: (from readme)
Admin Configs
Admin Access
All the following settings are available in game for the Admin.
Admin access is by adding the TcapsAdminPass to the Menu command:
Mutate TeamCaptains password
A Configurations button will now be available for the Admin
bUT2VotePopup=True
This will allow TeamCaptains to search for the presence of UT2Vote55 and above and if found, request it not to auto popup its menu at game end so as to allow TeamCaptains to do its Team Selection.
Once TeamCaptains has completed its Team selection, a request will be sent to UT2Vote to popup its menu.
bMapvotePopup=True
This will do exactly as above but for the internal Mapvote.
BalancePlayer=True
This will allow TeamCaptains to control the balance of human players on the server.
If set to False, the UT2004 will balance the players.
RandomCaptain=False
If set to True then at game end, the Captains for each Team will be chosen randonly from the players.
This is handy when a few players always command this spot and then all players get a chance to be a Captain.
AutoSelection=False
If set to True then TeamCaptains will automatically take over the Team Player selections.
Teams are automatically chosen from the highest to the lowest scored players.
Please Note:
In the case where RandomCaptain=True and AutoSelection=True, then the auto selctions will also be done on a Random basis, making the game quite interesting.
EscapeOptions= (Only effective at Game end)
This was neccessary to add because if a Player presses escape at game end and decides to vote for a map etc, it could ruin the whole game and bypass the Team Selections.
It was thus necessary to give the admin a few options on how to treat this situation depending on the type of players on the server.
EscapeOptions=0
Here no options are imposed and the Escape key works as normal.
EscapeOptions=1 (default)
In this case when the player presses Escape a message will popup informing the player what he/she is doing.
The message will offer the player the option of continuing with the Escape route or returning back to TeamCaptains.
EscapeOptions=2 (recommended)
The Escape key is now attached to TeamCaptains and no matter what the player does the Team Captains Menu will popup.
EscapeOptions=3
The Escape key does not work at all - period.
NB: As mentioned above, the Escape key options are only effective at game end, otherwise it works as normal.
ChoiceTimeOut=30
This is the time set for each Captain to decide and make his/her choice (per player).
If the time runs out, TeamCaptains will make the choice for him/her.
TotalVoteTime=180
This is the maximum time that the game waits for both the Team Selections and Map Voting to take place.
It basically replaces the VoteTimeLimit in Mapvote or VoteMaxTime in UT2Vote.
This setting is normally 2 to 3 times as long as what you have VoteTimeLimit or VoteMaxTime currently set at.
PlayersNeeded=4
The number of players the game needs before TeamCaptains will kick in.
Comments: Download and give it a whirl. This has gone through some testing in private and seems ready for a public test at this stage. Please give feedback and bug reports

Credits: ProAsm
Homepage: http://www.proasm.com/
Download: http://www.proasm.com/files/ut/TeamCaptains1.zip
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