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DM-Dhara

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    DM-Dhara

    Sometime last year I spent about 3 weeks on a map, but then Killing Floor came out and I never finished it. Now, I have a university interveiw on thursday, and so I had a map for my portfolio, I decided to finish it. So I'm putting the verynearlyalmostdone version here, to see what people think of it, and to ensure it works, so I can change things for the final one. So here it is:-

    Name: Dhara
    Gametype: DM
    Players: 3-6
    Size: small/med-small

    Screens:












    Download:

    http://www.savefile.com/files/410942

    My Thoughts: It's a fairly small map, that I tried to experiment with improving my layout quality with. Althought I'm not 100% pleased with the result, I find it's OK, if overeliant on dodge-ramps. Visualy, I tried to integrate the detail into the level more and to make it look more cohesive and less tacked-on than my usual. I owe a lot to the mappers of the various UCMP releases in terms of style pointers, and BIOS in particular for a smesh (thanks again BTW).

    I still have to block off some annoying smesh deco areas, and add some pipes in the recesses in the ceilings, but aside from that I don't intend to add much. Weapon/ammo placement I could modify if anyone finds a major problem in that area, and I want to fiddle with the playerstarts too.

    Any feedback would be greatly appreciated. Have fun if you download!

    #2
    Looks very cool, I;ll download it, I was'nt expeccting to see nice screens....

    Dieareaha cha cha cha
    Dieareaha cha cha cha
    Dieareaha cha cha cha
    Dieareaha cha cha cha

    Comment


      #3
      Ohhhh, looks sexy! Can't wait for final, i'm no good at testing maps. But it looks awesome!

      Comment


        #4
        Definately looks awesome from the screens.
        Downloading!

        Comment


          #5
          wow !
          impresive !
          I love winter maps ! ( and tropical) ^^

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            #6
            Thanks all. Any comments on the gameplay?

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              #7
              d/l - will post back in a bit

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                #8
                Thanks Luv_Studd. I really appreciate that

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                  #9
                  I honestly can't think of any feedback to give on this map, of the 'constructive criticism' variety anyway. It seems to me to be a very well thought through map design. The theme is real tight as well, and I couldn't spot anything that clearly needed attention. I'd refer to this map as a 'trick map'. The number of jumping combinations you can utilise to get around the map is pretty impressive.

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                    #10
                    it snows inside.

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                      #11
                      Thanks Valk. I Iexpect what I've done will be good enought then, which is nice.

                      @ Sarge-David: I don't think it does snow inside. I spent a while making sure it didn't. Want to clarify where?

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                        #12
                        Originally posted by Sarge-David View Post
                        it snows inside.
                        Obvious comment from someone looking at the shots and not having played it

                        Very nice layout only two things that I think that need to be done. A blocking volume across the top to stop escaping from the map, and I see you have "ice" under the minigun, try putting a volume on it to give that ice sensation. Texyures and lighting looked good and could not really fault either. Apart from that had a ball on it. Well done.

                        Duca

                        [EDIT] Forgot to mention, as it was a beta you should really have named it so. Unless no changes are to be made you will have to rename it[/EDIT]

                        Comment


                          #13
                          just add a try

                          first ! i really like the look of the map, it's very well done and original. good job!

                          a few things about gameplay :
                          - i think the lifts are too slow, you are very vulnerable when you are in it
                          - the map seems a little too big, perhaps make a try with a 0.9 scale (or perhaps i felt that because i thought the map was smaller when i saw the screenshots, not sure ...)
                          - you put 3/6 players but you can easily play with 8/10 players
                          - bots have problems to dodge jump and often stay stuck there.

                          waiting for the final

                          Comment


                            #14
                            Yes I want to increase the lift speeds. They are painfully slow at times, since I slowed them down from being uber-quick before (which turned out to be impractical, despite the fact I'm a speed ***** ). I don't want to decrease the map scaling, since I tweaked with that a lot before, and I prefer it the way it is TBH. The maxplayers was a bit of an estimate, I just didn't want it to be too crowded and spammy. I'll revise that accordingly, thanks. Yes the bots suck in some places... but I'm not sure I can do much about that . I'll have a fiddle though.

                            Thanks for feedback all

                            The portfolio I showed for my interveiw got me a place! Great

                            Comment


                              #15
                              This map is surprisingly sweet, good layout and atmosphere! Apart from the bots (and me, heh, heh..) having some problems with the ramp things, there's nothing wrong with it afaik. Nice job.

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