Name: DM-Constructor][Classic
Version: Beta2
Compatibility: UT2004
Description: A conversion of the classic UT99 DM map Constructor][
Credits: Original UT99 version by Hayden 'Salvation' Wilkinson
UT2004 conversion by Jon 'Killbait!' Duncombe
Sjoerd 'Hourences' De Jong for the use of his great custom textures.
Teddie 'teddabod' Tapawan for the matress mesh and being a nice bloke
Screenshot:

Download: Can be found on my page at Unreal Playground
Changes In Beta2
- proscribed paths around the Damage Amp Jumppad to minimize bots being stupid and getting into Jump loops
- replaced more BSP with StaticMesh versions.
- Changed some textures for other versions.
- Added decoration to visible non play area's.
- Added some moving vehicles in non player area for the fun of it, uses (code) adjusted movers
- Fixed many little errors a normal player will never notice, but i did :-)
- Added second Jumppad at backarea of small building to help flow.
- Made keg visible from underneath
- Added more creaky noises.
- Adjusted loads of ambientSounds as they were too load/too low.
- Fixed some minor lighting isssues.
- Added zoneinfo's and set EAX settings
- Added some more decoration meshes about the place.
- Fixed whistle emitter not lasting long enough to match it's sound sample
- Fixed some minor Smesh collision issues.
- Removed some un-needed blocking volumes.
- Worked around a additive BSP wall becoming non-solid.
Comments:
This has been sitting around on my HD for 18 months now nearly finished
, so it's time i got off my butt and finished it off. 
Any comments/suggestions are welcome. It's pretty much the way i want it, not overly cluttered/fancy while keeping to the original.
Please see the ReadMe in the zip file for all the technical info.
Version: Beta2
Compatibility: UT2004
Description: A conversion of the classic UT99 DM map Constructor][
Credits: Original UT99 version by Hayden 'Salvation' Wilkinson
UT2004 conversion by Jon 'Killbait!' Duncombe
Sjoerd 'Hourences' De Jong for the use of his great custom textures.
Teddie 'teddabod' Tapawan for the matress mesh and being a nice bloke
Screenshot:

Download: Can be found on my page at Unreal Playground
Changes In Beta2
- proscribed paths around the Damage Amp Jumppad to minimize bots being stupid and getting into Jump loops
- replaced more BSP with StaticMesh versions.
- Changed some textures for other versions.
- Added decoration to visible non play area's.
- Added some moving vehicles in non player area for the fun of it, uses (code) adjusted movers
- Fixed many little errors a normal player will never notice, but i did :-)
- Added second Jumppad at backarea of small building to help flow.
- Made keg visible from underneath
- Added more creaky noises.
- Adjusted loads of ambientSounds as they were too load/too low.
- Fixed some minor lighting isssues.
- Added zoneinfo's and set EAX settings
- Added some more decoration meshes about the place.
- Fixed whistle emitter not lasting long enough to match it's sound sample
- Fixed some minor Smesh collision issues.
- Removed some un-needed blocking volumes.
- Worked around a additive BSP wall becoming non-solid.
Comments:
This has been sitting around on my HD for 18 months now nearly finished


Any comments/suggestions are welcome. It's pretty much the way i want it, not overly cluttered/fancy while keeping to the original.
Please see the ReadMe in the zip file for all the technical info.
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