Name: CTF-EgyptVsRome
Version: Beta
Compatibility: UT2004 latest Patch AND Bonuspacks (needs BenTropicalSM01.usx + BenTropical01.utx Packages)
Description:
Capture the Flag of the Pharaoh!
Capture the Flag of the Emperor!
Comments:
This map started as an experiment in texturing and modeling StaticMeshes of a higher polycount. It then became a DM Map called DM-Echnaton but ended up as a CTF Map called Egypt VS Rome.As such it will need a high performance PC otherwise you´ll end up with a 5 FPS Game. I started with the Egypt Theme and was actually done with the map, when i had the idea of a competiton between 2 empires.I had to do a lot of research to build the right themes or meshes that would fit.Later i just buildt what looked good - even it belonged to a totally different time...
Screenshot:
[screenshot]http://i54.photobucket.com/albums/g87/theunrealabyss/Shot00155.jpg[/screenshot]
[screenshot]http://i54.photobucket.com/albums/g87/theunrealabyss/Shot00157.jpg[/screenshot]
[screenshot]http://i54.photobucket.com/albums/g87/theunrealabyss/Shot00149.jpg[/screenshot]
[screenshot]http://i54.photobucket.com/albums/g87/theunrealabyss/Shot00141.jpg[/screenshot]
Credits: Thanks goes out to the unrealedforum.de/unrealedforum.eu Community and the BeyondUnreal Community.Thanx goes also to Angelmapper for the idea of the "Reconstructs".You will find some movers/stairs in my Level that behave like those.They are called my "MagicStairs"...And i guess Thanx goes out to my local library where i spend a lot of time looking for ancient architecture books of Egypt and Rome.
Homepage: Planet-Abyss
Download: No Download Yet...
Version: Beta
Compatibility: UT2004 latest Patch AND Bonuspacks (needs BenTropicalSM01.usx + BenTropical01.utx Packages)
Description:
Capture the Flag of the Pharaoh!
Capture the Flag of the Emperor!
Comments:
This map started as an experiment in texturing and modeling StaticMeshes of a higher polycount. It then became a DM Map called DM-Echnaton but ended up as a CTF Map called Egypt VS Rome.As such it will need a high performance PC otherwise you´ll end up with a 5 FPS Game. I started with the Egypt Theme and was actually done with the map, when i had the idea of a competiton between 2 empires.I had to do a lot of research to build the right themes or meshes that would fit.Later i just buildt what looked good - even it belonged to a totally different time...

Screenshot:
[screenshot]http://i54.photobucket.com/albums/g87/theunrealabyss/Shot00155.jpg[/screenshot]
[screenshot]http://i54.photobucket.com/albums/g87/theunrealabyss/Shot00157.jpg[/screenshot]
[screenshot]http://i54.photobucket.com/albums/g87/theunrealabyss/Shot00149.jpg[/screenshot]
[screenshot]http://i54.photobucket.com/albums/g87/theunrealabyss/Shot00141.jpg[/screenshot]
Credits: Thanks goes out to the unrealedforum.de/unrealedforum.eu Community and the BeyondUnreal Community.Thanx goes also to Angelmapper for the idea of the "Reconstructs".You will find some movers/stairs in my Level that behave like those.They are called my "MagicStairs"...And i guess Thanx goes out to my local library where i spend a lot of time looking for ancient architecture books of Egypt and Rome.
Homepage: Planet-Abyss
Download: No Download Yet...
Comment