i added your cowlauncher beta2 to my server and it's giving some people problems. here is the gpf someone posted on my forums.
cowgun
« Thread Started on Yesterday at 7:47pm »
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i keep getting a error when some one shoots a cow from the cowgun
UT2004 Build UT2004_Build_[2004-09-02_05.02]
OS: Windows XP 5.1 (Build: 2600)
CPU: AuthenticAMD Unknown processor @ 1609 MHz with 1023MB RAM
Video: NVIDIA GeForce4 Ti 4200 with AGP8X (7189)
General protection fault!
History: UObject::ProcessEvent <- (CowMonster DM-{TARD}-Shrooms~2.CowMonster, Function CowLauncherINIBeta2.CowMonster.PostNetBeginPlay) <- HandleStream <- UActorChannel::ReceivedBunch <- (Actor CowMonster) <- UChannel::ReceivedSequencedBunch <- Direct <- UChannel::ReceivedRawBunch <- DispatchDataToChannel <- BunchData <- UNetConnection::ReceivedPacket <- UNetConnection::ReceivedRawPacket <- UTcpNetDriver::TickDispatch <- UpdatePreNet <- ULevel::Tick <- (NetMode=3) <- TickLevel <- UGameEngine::Tick <- Level DM-{TARD}-Shrooms-2 <- UpdateWorld <- MainLoop <- FMallocWindows::Free <- FMallocWindows::Realloc <- 676F4C57 0 FArray <- FArray::Realloc <- 0*2 <- FMallocWindows::Free
cowgun
« Thread Started on Yesterday at 7:47pm »
--------------------------------------------------------------------------------
i keep getting a error when some one shoots a cow from the cowgun
UT2004 Build UT2004_Build_[2004-09-02_05.02]
OS: Windows XP 5.1 (Build: 2600)
CPU: AuthenticAMD Unknown processor @ 1609 MHz with 1023MB RAM
Video: NVIDIA GeForce4 Ti 4200 with AGP8X (7189)
General protection fault!
History: UObject::ProcessEvent <- (CowMonster DM-{TARD}-Shrooms~2.CowMonster, Function CowLauncherINIBeta2.CowMonster.PostNetBeginPlay) <- HandleStream <- UActorChannel::ReceivedBunch <- (Actor CowMonster) <- UChannel::ReceivedSequencedBunch <- Direct <- UChannel::ReceivedRawBunch <- DispatchDataToChannel <- BunchData <- UNetConnection::ReceivedPacket <- UNetConnection::ReceivedRawPacket <- UTcpNetDriver::TickDispatch <- UpdatePreNet <- ULevel::Tick <- (NetMode=3) <- TickLevel <- UGameEngine::Tick <- Level DM-{TARD}-Shrooms-2 <- UpdateWorld <- MainLoop <- FMallocWindows::Free <- FMallocWindows::Realloc <- 676F4C57 0 FArray <- FArray::Realloc <- 0*2 <- FMallocWindows::Free
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