I'll happily modify the ammounts the ammo packs. I don't consider those essential to a weapon's stats. For example, the lightning gun is still the lightning gun even if ammo pickups only give 3 charges. However, make it deal a tiny 10 less damage and reload an insignificant 0.1 seconds faster and half the community screams murder.
The reason I listed the "10 bullets" for the sniper is that if you look closely at the ammo pickup, there are 10 bullets in it. I wouldn't want a pickup that obviously contains 10 bullets to only give 5 or so.
Some weapons will have pitiful ammo pack sizes, true. One of the things I can do to balance that is modifying the amount of spare ammo packs you get when you first pick up that weapon.
Originally posted by porkmanii
Maybe the ammo packs are actually like translocator beacons, and the real ammo is teleported in...
Yeah, from the same place where your spare weapons are stored.
Very good idea and concept. One question though. Is this possible to apply to other 3rd party weapons and not just the stock ones.
Originally posted by Xyx
No, for several reasons. Epic included no reload functionality whatsoever in their code base, so it's not just a matter of opening up some hidden features. 3rd party weapons would have to be modified, recompiled and included in the mutator. That would go a bit outside the scope of my time or interests.
Complete with implicit third-party weapon support and my trademark configurability. Couldn't resist.
Don't even think of stopping work on yours. I'm sure it'll end up a nicely polished, balanced, bug-free (eventually) package. I'm hopeless(ly lazy) when it comes to balance, and quite a few hacks were necessary for xReload to not require numerous weapon sub-classes.
I've tested it on a dedicated server, with much success. If you have any trouble with your net coding, I'd be happy to help.
Before I run out and pollute my development environment with unnecessary mods... you are absolutely certain that "a mod" that you have installed lets you reload the Flak Cannon by pressing a button?
If that is the case, can you tell me which mod that is? And could you try it out one more time just to be sure?
Before I run out and pollute my development environment with unnecessary mods... you are absolutely certain that "a mod" that you have installed lets you reload the Flak Cannon by pressing a button?
If so, it certainly wasn't Ballistic Weapons. As far as I know, you can't even use the Flak Cannon while Ballistic is on, let alone reload it.
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