Description
This mutator replaces handheld weapons with versions that require reloading after use. Each weapon has its own clip size and reload speed. Clip size is based on what the weapon models indicate. Reload speeds are based on common sense and an attempt to balance the weapons. Clip count is displayed in the bottom right corner, below the ammo icon.

Planned changes
Reload.zip This is an alpha release.
Feedback appreciated!
This mutator replaces handheld weapons with versions that require reloading after use. Each weapon has its own clip size and reload speed. Clip size is based on what the weapon models indicate. Reload speeds are based on common sense and an attempt to balance the weapons. Clip count is displayed in the bottom right corner, below the ammo icon.


Planned changes
- Make each weapon more unique. For now, only the Flak Cannon is different. It reloads one shell at a time, like a shotgun.
- Add a Reload key. For now, weapons only reload after you empty the clip.
- Animate the weapons while reloading. Only the Flak Cannon animates for now, and somewhat poorly at that. I have to work with the existing "PutDown" and "BringUp" animations. However, I might be able to point the weapon up while reloading. That should also be visible to other players.
- More use of sound. At the moment, weapons play their "BringUp" sound when fully reloaded.
- Visible reload progress indicator. A little charging bar like the Assault Rifle altfire, for example.
- Make the Link Gun able to store energy inside the weapon itself, slowly leeching its clips dry. That way you could load several clips, one after the other.
- Possibly make the Sniper Rifle load one bullet at a time, like the Flak Cannon. The weapon model suggests it has a clip, but I'd like to further differentiate it from the Lightning Gun.
- Beef up the Assault Rifle, making it a viable choice and more than a 'nade spamming device. Bullets should deal more than 7 damage. Altfire could determine the 'nade's "fuse length" instead of speed. A quick click would set the 'nade to explode on impact, while "charging it up" would allow it to bounce around.
- The weapons cannot be used in netplay.
- Flak Cannon can be fired while reloading.
- Assault Rifle primary fire ignores clip size.
- UT2004 + Megapack
- Default bot support. Bots are not aware that their weapon is reloading.
- No net support yet. The weapons cannot be picked up in netplay.
Reload.zip This is an alpha release.
Feedback appreciated!
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