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ONS-theVine beta 1.4? : done. see full releases thread. 12/21/2006

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    #46
    Random feedback:
    • There's a setup called FigureEightDefault, but it's not the default setup (Outposts is the default). Make up your mind.
    • Have you considered a deco layer? Or a secondary texture? The terrain is somewhat visually uneventful in places.
    • Good call on the SPMAs and the Paladin!
    • I could drop down the "trench" (for lack of a better word) directly across the core and Manta-spam the core from 100-0 without the bots stopping me. They tried, but mostly from behind their own core (which is pointless).

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      #47
      -fixed that default link setup thing

      -Up until now, decolayers NEVER worked for me so I really didn't onsider them. I just tried it again and they're working... strange.

      - I looked at some of the paths and changed a few things. In this version, when a bot gets in the scorpion closest to the base, they drive on the jumppad, since two of my pathnodes leading out of the base didn't connect. I fixed that, and put a few more pathnodes surrounding the core so the bots can properly defend it.


      I was working on some antiportals. I put some in in front of each base. When I was playing it, in a certain spot, the terrain and meshes would disappear. I checked that all the antiportals were in solid bsp, which they were, but the problem still persisted, so I deleted them. I'll try again, dunno how much luck I'll have.

      Thanks for trying it out again.

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        #48
        I have to say, this has progressed nicely. The plants scattered here and there, nice touch as well.

        The Paladin worked just as I hoped in making it possible to hold that center node longer.

        Would a small amount of spider mines ruin things? I always found them to add a lot of fun to maps, but I know lots of people seem to really hate them. Seems like they would be great at the nodes nearest the center, as those tend to have more up close fragging.

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          #49
          I'm not too sure about the spider mines. It's already really chaotic in the center, I think mines would just multiply that. I never really cared for the mines much anyway, but I can see that they go well in certain situations. This doesn't seem like one of them, though...

          Yep, I think I'm pretty close to being done. I just worked on the flying path nodes to give a bit more flexibility. I'm gonna test it a bit more, so expect it sometime this week unless there's a big bug or something (most likely not)

          Thanks again, everyone!

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            #50
            http://utforums.epicgames.com/showthread.php?p=24726499

            all done

            the last few adjustments I made were the addition of antiportals (they work this time) and a few optimization things. Got rid of the fluid surface in the middle since it added 2000 polys and looked a little strange when it merged with the bsp water. I also changed a bit of the terrain behind the base in order to discourage spawn camping as much as possible

            thanks again, everyone! you don't know how much i appreciate your help

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              #51
              Originally posted by Xyx View Post
              sfunny how practically everyone on Titan is asking for shock/link/AVRiL at every node. How can you have a varied game when everyone uses these weapons all the time?

              The discussion on Titans is purely down to making the map playable for 32 players & also making it fun, when u are trying to do this then a few of the standard rules of gameplay may not apply

              Strategic weapons placement on lower count maps help with the flow of the game but when u could have a large onslaught of players attacking a node and you're left relatively defenseless then it saps the fun out of the game, on 32 player maps u need to be tooled up or else defense is pointless as mostly u will not survive

              Titan Onslaught have worked alongside many mappers and improved or helped create from scratch 32 player maps that are really well balanced & extremely fun to play, its a credit to them tbh

              So when u read that "a couple" of peeps have mentioned that they would like the lockers to be loaded a little better then take for granted that its coming from a deep understanding of 32 player maps backed up by a lot of experience in this area and 2 mappacks that are a credit to them

              Its really that simple m8

              Comment


                #52
                Did you just want to show the world how much of a Titan fanboy you are (so much for objectivity), or did you have a particular reason for replying to that two-month-old post?

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                  #53
                  Originally posted by Xyx View Post
                  Did you just want to show the world how much of a Titan fanboy you are (so much for objectivity), or did you have a particular reason for replying to that two-month-old post?

                  Please don't flame, i'm done...i said what i wanted to say regardless of how old the post was


                  u really need to not take this stuff so personal

                  Comment


                    #54
                    Well, you were replying to me, so that made it at least somewhat personal. Not that I have a problem with your/Titan's opinion, but if you're just looking to score brownie points with Titan then I'd rather not get involved.

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                      #55
                      Originally posted by Xyx View Post
                      Well, you were replying to me, so that made it at least somewhat personal. Not that I have a problem with your/Titan's opinion, but if you're just looking to score brownie points with Titan then I'd rather not get involved.

                      I don't need to score "brownie" points with Titan Onslaught as i already admin for them, it wasn't a personal dig at u m8, i took the time out to explain myself and where i was coming from so u wouldn't think that

                      anyways it really doesn't matter....

                      I have a question for u btw, the Hyperion...it looks sweet, is it finished or still a work in progress, i always wanted to try that out

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                        #56
                        It's still a WOP, but let's not highjack the thread anymore than we already did...

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                          #57
                          Originally posted by Xyx View Post
                          It's still a WOP, but let's not highjack the thread anymore than we already did...

                          good point lol

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