1. Name: ONS-theVine
2. Version: beta 1
3. Compatibility: ut2004
4. Description:
This is my first official onslaught map, so be nice
It's a pretty big map, I play it with me and 31 bots, and I tried to have vehicles available for almost everyone. I didn't go overboard, though. Just 3 mantas, 1 goliath, 3 scorpions, a raptor, and a hellbender at each base. The two nodes per team have three vehicles at each. The link setup is in an S-type fashion, which follows thing large worm thing throughout the level.
5. Comments:
Some things I have yet to address:
-bots sometimes gather around the powernode patrolling
-some bots in base get stuck
-bots don't use the goliath, no matter what
-bases are aren't fully decorated
-overall the map isn't fully decorated yet. I plan to add a bit more to the "worm" on the inside and some more foliage.
-comment on this after you've played: There are two corners of the map that are unused as of now. Should I add nodes there (to make the node layout the same as half the other ONS maps) or get rid of the corners and keep the "snake-like" node layout?
-the "worm" looks like two worms that meet in the middle; I still have to model the other worm to make the plates go the opposite way.
i'd say it's very early beta, so there will be a lot of issues. basically I would like an opinion on whether I should shave off the corners of the map, and maybe insight on why the bots are giving so many problems
also, after a lot of playtesting, I think one (out of many) of my games actually ended in destruction of the powercore. Should there be a contested node in the middle, or is the setup fine the way it is?
6. Screenshots:




7. Credits: myself, epic, you knows
8. Homepage: http://home.comcast.net/~zeldaguru/ (i actually made a site)
9. Download: http://home.comcast.net/~zeldaguru/o...inebeta1.3.zip
2. Version: beta 1
3. Compatibility: ut2004
4. Description:
This is my first official onslaught map, so be nice

5. Comments:
Some things I have yet to address:
-bots sometimes gather around the powernode patrolling
-some bots in base get stuck
-bots don't use the goliath, no matter what
-bases are aren't fully decorated
-overall the map isn't fully decorated yet. I plan to add a bit more to the "worm" on the inside and some more foliage.
-comment on this after you've played: There are two corners of the map that are unused as of now. Should I add nodes there (to make the node layout the same as half the other ONS maps) or get rid of the corners and keep the "snake-like" node layout?
-the "worm" looks like two worms that meet in the middle; I still have to model the other worm to make the plates go the opposite way.
i'd say it's very early beta, so there will be a lot of issues. basically I would like an opinion on whether I should shave off the corners of the map, and maybe insight on why the bots are giving so many problems
also, after a lot of playtesting, I think one (out of many) of my games actually ended in destruction of the powercore. Should there be a contested node in the middle, or is the setup fine the way it is?
6. Screenshots:




7. Credits: myself, epic, you knows
8. Homepage: http://home.comcast.net/~zeldaguru/ (i actually made a site)
9. Download: http://home.comcast.net/~zeldaguru/o...inebeta1.3.zip
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