Announcement

Collapse
No announcement yet.

Seismic CTF 0.503 Beta (A Quake-style CTF Mod)

Collapse
X
 
  • Filter
  • Time
  • Show
Clear All
new posts

    Seismic CTF 0.503 Beta (A Quake-style CTF Mod)

    Seismic CTF is an idea I'd been playing around with since around this time 2001 (I actually have a UT prototype sitting on my HD somewhere). Basically, it's an attempt to bring Quake-style CTF to Unreal Tournament. Features include:

    - Grapple hook (with experimental offhand option) to get into hard-to-reach places
    - Intelligent bots which are reasonably competent with the grapple
    - Mutator to use grapple in other gametypes
    - Persistent powerups (Relics/Runes/Techs/whatever you want to call them):
    -- Haste -- increases movement and firing speed by 1.25x
    -- Regeneration -- restores health and existing armor by 5 points each every 2 seconds
    -- Resistance -- reduces sustained damage by 0.5x
    -- Strength -- increases inflicted damage by 2x
    - Triple Damage powerup (replaces Double Damage); combine with Strength for 6x damage
    - New console commands:
    -- "dropammo" -- drops ammunition from currently selected weapon
    -- "droptech" -- drops current powerup
    -- "team [red/blue]" -- switches player to selected team
    - TeamSay macro "%T" returns the current powerup name
    - New HUD
    - Defensive/Offensive bonuses
    - Flag run timing -- see how long it takes for players to capture the flag

    The powerups throw game balance out of whack. They're supposed to. Gameplay is as much about strategy and resource control as it is fragging skill.

    http://www.boilingpoint.com/~jasonyu/seismic/

    #2
    Amazed nobody's commented yet, the mod works really really well. Perhaps they saw "quake" and were put off. Hmm.

    I hate the x-loc, and the grapple works really well - takes me back to quake 2 grapple monkeying days Maybe it's not as fast as it could be, however... You can also grapple skyboxes. Something to work on

    The biggest problem I have is the removal of the dodge. Ugh! You can't strafe jump, so why remove UT's primary movement mechanic? It's ungodly I tell ye!

    Great mod. Keep up the good work.

    Comment


      #3
      Six times is a lot!

      I've not tried the mod, but 6x damage.... you could use "sneeze" or "fart" as a weapon and still blow someone away... literally!

      Comment


        #4
        Dodging is fixed -- can't believe I messed that up. Not sure if there's much I can do about the skyboxes, though, without somehow crippling the grapple unduly.

        Thanks for the comments, guys.

        Comment


          #5
          Dude, I like it. I think the grapple should be speeded up a bit though. Perhaps bundling a generic mutator that replaces the translocator for the grapple??

          Good work.

          All we need now is that remake of McKinley's Revival

          http://www.ina-community.com/forums/...hreadid=280092

          Comment


            #6
            Agreed on both points - the grapple could be a bit quicker, somehow monkeying around just didn't have the force of Q2 - and a mutator would be wonderful

            I'm barely even a newbie coder, but if you're doing a trace to get the end location of the grapple can't you check the properties of the surface you hit? I guess not.

            Comment


              #7
              Updated (see link above).

              - Grapple Mutator -- gives all players a grapple (probably won't work well in net games... which was why I originally didn't do this.)
              - Powerup HUD icons which kinda suck, but I'm not really sure how else to do them. Any ideas?
              - Small bot grapple AI tweaks
              - Offhand grapple option -- needs testing
              - REALISTIC MP5 STEYR AUG IRON SIGHTS DESERT EAGLE WWII VEHICLES OMFG 1337 1337 1337 1337!!!1

              Comment


                #8
                Originally posted by Captain K
                - REALISTIC MP5 STEYR AUG IRON SIGHTS DESERT EAGLE WWII VEHICLES OMFG 1337 1337 1337 1337!!!1 [/B]
                where?

                Comment


                  #9
                  ¬_¬

                  T'was in jest, good sir.

                  Comment


                    #10
                    whaaaaaaaaaaaaaaaaaaaat? speak english (American English)

                    Comment


                      #11
                      Originally posted by Beefypeanut
                      (American English)
                      im adding that to my list of oxymorons (the one im starting... now)

                      Comment


                        #12
                        Originally posted by Beefypeanut
                        whaaaaaaaaaaaaaaaaaaaat? speak english (American English)
                        In USAian it means "it was a joke."

                        Comment


                          #13
                          im adding that to my list of oxymorons
                          Haha

                          I don't feel bad about bumping this, it's an awesome mod

                          Comment


                            #14
                            Updated.

                            - 1337 new HUD (guess what it's inspired by.)

                            Coming soon -- website, polls, IRC channel, interviews, forums, contests, and renderings of 350,000-poly weapon models in Maya.

                            Comment


                              #15
                              Updated.

                              - Made grapple beam less intrusive on 3rd person model
                              - Defensive/Offensive bonuses
                              - Flag run timing -- see how long it takes to capture the flag
                              - Offhand option for grapple mutator
                              - Proper website
                              - Misc fixes and tweaks

                              I think it's pretty much feature-complete now... next release that comes out will probably be officially announced on news sites and such. Any comments or glaring bugs, please let me know.

                              Comment

                              Working...
                              X