Name: DM-Glacialis
Version: Beta 2
Compatibility: UT2004
Description: Gone Fishing, but will be here soon…
Comments: A small DM map…I’m mostly looking for lighting, bugs, weapon placement and anything else that may come to mind while testing it out.
*UPDATE* for Beta 2.0
-New lighting color schemes added to improve the visual theme.
-Added some more ambient sounds through out the map to help create more of an underwater atmosphere.
-The missing “HourDinora Tex” package from Hourences has been added into myLevel.
-Tweaked respawn points around the shock room to help eliminate respawning within view of your opponent.
Thank you to all the feedback given from the first version! This is a great way for me to learn and I have taken to heart all the feedback concerning the size and layout. My goal is to hit the sweetspot between visuals and gameplay within my second map.
For Beta 2.0 I am mostly looking for critiques on lighting, but any other feedback is great too. Hopefully next time will be the final…Thanks again!



Screenshot 1
Screenshot 2
Screenshot 3
Screenshot 4
Screenshot 5
Credits: Epic Games/Digital Extremes, Hourences for some HourDinora static meshes from ONS-Dinora. (Thanks again!) And to anyone who helps tests the beta!
Unreal Playground Download: Link to Download
FileFront Download:
Link to Download
Version: Beta 2
Compatibility: UT2004
Description: Gone Fishing, but will be here soon…
Comments: A small DM map…I’m mostly looking for lighting, bugs, weapon placement and anything else that may come to mind while testing it out.

*UPDATE* for Beta 2.0
-New lighting color schemes added to improve the visual theme.
-Added some more ambient sounds through out the map to help create more of an underwater atmosphere.
-The missing “HourDinora Tex” package from Hourences has been added into myLevel.
-Tweaked respawn points around the shock room to help eliminate respawning within view of your opponent.
Thank you to all the feedback given from the first version! This is a great way for me to learn and I have taken to heart all the feedback concerning the size and layout. My goal is to hit the sweetspot between visuals and gameplay within my second map.
For Beta 2.0 I am mostly looking for critiques on lighting, but any other feedback is great too. Hopefully next time will be the final…Thanks again!



Screenshot 1
Screenshot 2
Screenshot 3
Screenshot 4
Screenshot 5
Credits: Epic Games/Digital Extremes, Hourences for some HourDinora static meshes from ONS-Dinora. (Thanks again!) And to anyone who helps tests the beta!
Unreal Playground Download: Link to Download
FileFront Download:
Link to Download
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