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CTF-Untitled [LAYOUT]

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    #31
    Not trying to be the devil's advocate, but personally I like the scale. As I said earlier it gives the whole map an 'epic' feel to it. Having done the 25% scale down certainly hasn't hurt, but I'd be with you on not taking it any further. I understand that this could cause some hitscan dominance, but possibly there are other ways to work around this, or it could just become known as a map that is hitscan harry's friend?

    The other thing is that once the map is textured and decorated, the whole perception of the size might seem totally different.

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      #32
      www.hexicon.net/robo422/CTF-Untitled_a3.zip

      Changes:
      • Scaled down an additional 16.67%
      • Added large thingy to center of map
      • Started adding visuals

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        #33
        Uh...hello?

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          #34
          Sorry, I have stuff to do besides testing other people's maps too, you know... This layout revision is much better, a keeper in it's current scale. Looking forward to the deco.

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            #35
            I like the big thingy thing in the middle!

            When your finished are you going to make a DM version of the map, cause i so see this being an awesome DM map!

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              #36
              Progress is rather slow atm, this is what I've got so far:

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                #37
                Looks nice, but the shadows could be more sharp.

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                  #38
                  I like the map because of its unique layout. What I dont like are the narrow hallways. I play competetive ctf and the most popular maps have very few narrow hallways. If its possible to widen some of them about 50% I think that would help flow and fighting a lot. Corridor fighting in 2k4 becomes too cramped and clustered without room, and combos become an easy way to block people.

                  Other than that, keep up the good work. Any progress is better than no progress. :up:

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                    #39
                    The theme looks really good. Nice work robo.:up:

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                      #40
                      Originally posted by S3Y3N
                      I like the map because of its unique layout. What I dont like are the narrow hallways. I play competetive ctf and the most popular maps have very few narrow hallways. If its possible to widen some of them about 50% I think that would help flow and fighting a lot. Corridor fighting in 2k4 becomes too cramped and clustered without room, and combos become an easy way to block people.

                      Other than that, keep up the good work. Any progress is better than no progress. :up:
                      Which corridors, exactly?

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                        #41
                        wow looks nice map already ...

                        I cant wait this map ..

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                          #42
                          Reminds me of Halo or the HL2 Citadel

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