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Just for fun

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    Just for fun

    I was fiddling around with the terrain editor last month and I got this cool idea for a fun map. A deathmatch on top of a high mountain covered in snow. Yep nothing but snow and steep sides which made for some pretty cool angled fighting. To top it all off I added easily accesed powerups on the top but with a twist, I put kickers on them and that made for even more fun.
    There is nothing special about this map no fancy graphics but the gameplay is unique I think. This is an older level of mine but I have had a lot of postive feedback about the fun factor and unique gameplay so I thought I would just let all you cool guys and gals here know about it. It's a relatively small download and I,m sure you will have lots of fun playing it.
    Some Screenies here
    Don't let the screenies put you off!
    Download it here: DM-LiandrisPeak

    Pleas let me now if you have any other ideas for a simple but fun map and I may just create it.

    #2
    Can you set the friction of a surface so that you can simulate ice? That would make it all the more precarious, especially with steep cliff sides.

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      #3
      :bulb: Sorry people!! I fixed the download link.
      Xeonicus: I'll have to get back to you on that one, I,m not sure!

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        #4
        Originally posted by Xeonicus
        Can you set the friction of a surface so that you can simulate ice?
        yes, the unreal editor has the ability to do that

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          #5
          Seal - Nope, not any more.

          Surface physics are disabled in this build, just like true reflective services. I don't know why, but that's the way it is. Sorry

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            #6
            Originally posted by Sleepless
            Surface physics are disabled in this build, just like true reflective services. I don't know why, but that's the way it is. Sorry
            They're not disabled, you just have to do them a different way - you can use a volume to set surface friction.

            As for reflective surfaces, they're also not disabled, they just don't work What I mean by that is, if you create a reflective surface and look at it in rmode 1, you can see the reflected polys being rendered. But something about the way textures and/or occlusion are handled means they always get covered up.

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              #7
              Originally posted by Sleepless
              Seal - Nope, not any more

              1) I HAVE maps that have slippery ice for UT2003! If they did take away a Ued feature, that would create a version mismatch with UT2003 - it would break compatibility

              2) The programmers wouldnt take away that feature from the editor! Like Doctor7 said, they moved it somewhere else

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                #8
                Make a volume and adjust the properties check out DM-Shuddercreek if u wanna slide over some Ice

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                  #9
                  Festive Ridge has two big frozen lakes you can skate across.

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                    #10
                    Originally posted by Doctor7
                    They're not disabled, you just have to do them a different way - you can use a volume to set surface friction.

                    As for reflective surfaces, they're also not disabled, they just don't work What I mean by that is, if you create a reflective surface and look at it in rmode 1, you can see the reflected polys being rendered. But something about the way textures and/or occlusion are handled means they always get covered up.
                    Yup, has to be done with volumes.

                    Before it was a surface property you could set but that's not available any more. I hope you guys realize that doing it in a different way is not the same as having the feature...you cannot set friction as a surface property which is what the guy asked in the first place.

                    Don't assume an effect corrolates to a feature of the engine; just because different frictions can be done doesn't mean the engine supports surface effects for altering physics

                    Some people....

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                      #11
                      Originally posted by Sleepless
                      Seal - Nope, not any more.

                      Surface physics are disabled in this build, just like true reflective services. I don't know why, but that's the way it is. Sorry
                      It's sucky!

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                        #12
                        Probably

                        Even though it's not much more trouble to do it with physics volumes, it would still be nice just have a checkbox to do it with.

                        I like the new engine though; I dig the terrain system and the new methods used for occlusion, but the particle system could be better, and yeah, there are small nitpicks like the surface stuff.

                        Overall though I love the way the technology has advanced; it gets more versatile with every build.

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