ONS *Supreme HUD* BETA 1
This upgrade, built specifically for Standard Onslaught servers, allows you to see at a glance vital game information that you couldn't before, including positions of distant teammates and friendly vehicles, as well as powernode status from anywhere on the map. Or take in a live battlefield view of the action on both sides from Spectator mode. Any way you use it, this addition will instantly raise the strategic and visual experience of ONS to another level.
Currently under limited initial release period, featured exclusively NOW at:
(A.S.S) *Carcass Factory* - 32 Player ONS - (A.S.S)
ut2004://207.210.237.106/
Hosted by American Supreme Soldiers
http://assclansniper.com
Mutator-based final public release will follow upon completion of beta testing ... comments and suggestions are welcome and appreciated.
SCREENSHOTS - click images to enlarge


FULL FEATURE LIST
New Onslaught Radar Map:
- Powernode health is easily viewable for any node on the map, depicted by white brackets on either side of the node icons (B, D, E). The brackets are colored white when activated and are filled from top to bottom with the appropriate team color as they are charged (D).
- Once fully charged, the powernode icons pulsate, showing that they have been connected to the powerlink network.
- For connected nodes that are under attack, the node icon oscillates toward a darker shade of black, and, appropriately, the brackets surrounding the node icon appear to be "emptied" as health is taken off the node (B).
- Open, unpowered nodes are highlighted with a pulsating gold-colored ring (F).
- Player positions are depicted by small team-colored dots (C). The luminescence of the dot icons oscillates according to the represented player's health; players at full health will appear to alternate between the team color and white, while players with low health appear to alternate between the team color and black.
- Vehicle positions and XY rotations are displayed using characteristically shaped icons for each specific vehicle type (A). Vehicle health is represented by the same luminescent color modulation as player icons.
- Powernode numbers are superimposed over the node icons themselves to help eliminate confusion in maps with high node counts such as ONS-Maelstrom.
Worldview Powernode/Powercore Health Bars:
- Health bars above powernodes and powercores now feature a digital readout that displays the absolute health value of a node/core.
- Health bars can be seen from further away. Beyond 40 meters / 125 feet, health bars fade into the distance, and are visible up to 450 meters / 1500 feet away. A scoped weapon can be used to view the status of extremely distant nodes.
- Health bars graduate smoothly from red to yellow to green, in similar fashion to those of vehicles.
CREDITS/ACKNOWLEDGEMENTS
Credit goes to Epic/Psyonix for the Onslaught HUD source, from which much of this material is based.
Thanks go out to all those who've given ideas and suggestions, and the hundreds who have play-tested this on the modded (A.S.S) ONS servers over the past several weeks. Much appreciated, it's all been a big help. :up: :up: :up:
This upgrade, built specifically for Standard Onslaught servers, allows you to see at a glance vital game information that you couldn't before, including positions of distant teammates and friendly vehicles, as well as powernode status from anywhere on the map. Or take in a live battlefield view of the action on both sides from Spectator mode. Any way you use it, this addition will instantly raise the strategic and visual experience of ONS to another level.
Currently under limited initial release period, featured exclusively NOW at:
(A.S.S) *Carcass Factory* - 32 Player ONS - (A.S.S)
ut2004://207.210.237.106/
Hosted by American Supreme Soldiers
http://assclansniper.com
Mutator-based final public release will follow upon completion of beta testing ... comments and suggestions are welcome and appreciated.

SCREENSHOTS - click images to enlarge



FULL FEATURE LIST
New Onslaught Radar Map:
- Powernode health is easily viewable for any node on the map, depicted by white brackets on either side of the node icons (B, D, E). The brackets are colored white when activated and are filled from top to bottom with the appropriate team color as they are charged (D).
- Once fully charged, the powernode icons pulsate, showing that they have been connected to the powerlink network.
- For connected nodes that are under attack, the node icon oscillates toward a darker shade of black, and, appropriately, the brackets surrounding the node icon appear to be "emptied" as health is taken off the node (B).
- Open, unpowered nodes are highlighted with a pulsating gold-colored ring (F).
- Player positions are depicted by small team-colored dots (C). The luminescence of the dot icons oscillates according to the represented player's health; players at full health will appear to alternate between the team color and white, while players with low health appear to alternate between the team color and black.
- Vehicle positions and XY rotations are displayed using characteristically shaped icons for each specific vehicle type (A). Vehicle health is represented by the same luminescent color modulation as player icons.
- Powernode numbers are superimposed over the node icons themselves to help eliminate confusion in maps with high node counts such as ONS-Maelstrom.
Worldview Powernode/Powercore Health Bars:
- Health bars above powernodes and powercores now feature a digital readout that displays the absolute health value of a node/core.
- Health bars can be seen from further away. Beyond 40 meters / 125 feet, health bars fade into the distance, and are visible up to 450 meters / 1500 feet away. A scoped weapon can be used to view the status of extremely distant nodes.
- Health bars graduate smoothly from red to yellow to green, in similar fashion to those of vehicles.
CREDITS/ACKNOWLEDGEMENTS
Credit goes to Epic/Psyonix for the Onslaught HUD source, from which much of this material is based.
Thanks go out to all those who've given ideas and suggestions, and the hundreds who have play-tested this on the modded (A.S.S) ONS servers over the past several weeks. Much appreciated, it's all been a big help. :up: :up: :up:
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