DM-Aztec[FuT]rev3 (REVISION 3)
UPDATE: I'm updating some of my old maps using some of the experience that I've gained up to this point. Some of you might remember this was my first map. I've made some changes (see the version history below). Although, It's still as "old school" as can be.

Here's the original description:
My son plays Counter-Strike everyday religiously, so I decided to remake his favorite CS map (de-aztec) so he'd feel at home when I kill him in UT2003. NOTE: This is REVISION 3 of the FINAL VERSION.
DOWNLOAD MIRRORS
--------------------
http://www.unrealplayground.com/download.php?mapid=2588
http://pcgamemods.com/file.php?id=76...b16fb27e944bf9
VERSION HISTORY
---------------
1.0 (REVISION 3)
* Released 04/09/2003
* Modified LOD of all meshes.
* Fixed rope bridge BSP error.
* Better compression on many of my custom textures.
* Smaller overall filesize due to the above change and other small changes.
* Turned all terrain polys that cannot be seen invisible so they won't be rendered.
* Fixed the patch of light on the wall in one of the dark rooms (if you know what I mean). Using a projector now. Regular sunlight against the wall was not cutting the mustard.
* Turned the zone lighting down to 20 in the C-spawn double-door corridors.
* Changed the light hue of the electrical overhead lights to a closer match of the original CS lights.
* Changed the corona skin of the electrical overhead lights due to the above change.
* Created a better wood texture for all double-doors.
* Setup the teepee-oriented wooden slats for the non-usable double-doors as it is in CS.
* Fixed some weaponbase placements that were hovering (just a few units).
* Added some additional antiportals. Removed some non-functioning ones.
* Reduced the fluid grid size for optimization purposes. It had a lot of unseen overhang/unneeded polys.
* Now using pickup bases for all amp and health.
* Used a better level of light-rebuild.
* Made thousands of polys in the terrain of the skybox invisible to keep them from rendering.
* Changed the scrolly description and screenshots to reflect revision change.
* Changed filenames and this README text to reflect revision change.
1.0 (REVISION 2)
* Released 11/26/2002
* Fixed problems with bot pathing. Specifically with translocator destinations.
* Bots will now go for the Ion Painter. (Although I don't think they know how to use it.)
* Fixed the location tags that were incorrectly named. (This is for locating team members in TDM mode.)
* Changed some of the textures back to LOD 0.
* Changed the preview pics to indicate revision change.
* Renamed all files to indicate revision change.
* Updated this README file.
1.0 (REVISION 1)
* Released 11/04/2002
* Found a bsp error around some stairs. Fixed with blocking volume.
* Changed the preview pics to indicate revision change.
* Renamed all files to indicate revision change.
* Updated this README file.
1.0
* Released 11/02/2002
CREDITS
--------
Remake UT2003 Mapper (DM-Aztec[FuT]rev3): Teddie Tapawan of http://www.funrealtournament2003.com.
Original Half-Life/CS Mapper (de-aztec): Chris Auty of http://www.counter-strike.net.
SCREENSHOTS
--------------
(These screenshots are from revision 2. Haven't updated these yet.)






More screenshots HERE.
UPDATE: I'm updating some of my old maps using some of the experience that I've gained up to this point. Some of you might remember this was my first map. I've made some changes (see the version history below). Although, It's still as "old school" as can be.

Here's the original description:
My son plays Counter-Strike everyday religiously, so I decided to remake his favorite CS map (de-aztec) so he'd feel at home when I kill him in UT2003. NOTE: This is REVISION 3 of the FINAL VERSION.
DOWNLOAD MIRRORS
--------------------
http://www.unrealplayground.com/download.php?mapid=2588
http://pcgamemods.com/file.php?id=76...b16fb27e944bf9
VERSION HISTORY
---------------
1.0 (REVISION 3)
* Released 04/09/2003
* Modified LOD of all meshes.
* Fixed rope bridge BSP error.
* Better compression on many of my custom textures.
* Smaller overall filesize due to the above change and other small changes.
* Turned all terrain polys that cannot be seen invisible so they won't be rendered.
* Fixed the patch of light on the wall in one of the dark rooms (if you know what I mean). Using a projector now. Regular sunlight against the wall was not cutting the mustard.
* Turned the zone lighting down to 20 in the C-spawn double-door corridors.
* Changed the light hue of the electrical overhead lights to a closer match of the original CS lights.
* Changed the corona skin of the electrical overhead lights due to the above change.
* Created a better wood texture for all double-doors.
* Setup the teepee-oriented wooden slats for the non-usable double-doors as it is in CS.
* Fixed some weaponbase placements that were hovering (just a few units).
* Added some additional antiportals. Removed some non-functioning ones.
* Reduced the fluid grid size for optimization purposes. It had a lot of unseen overhang/unneeded polys.
* Now using pickup bases for all amp and health.
* Used a better level of light-rebuild.
* Made thousands of polys in the terrain of the skybox invisible to keep them from rendering.
* Changed the scrolly description and screenshots to reflect revision change.
* Changed filenames and this README text to reflect revision change.
1.0 (REVISION 2)
* Released 11/26/2002
* Fixed problems with bot pathing. Specifically with translocator destinations.
* Bots will now go for the Ion Painter. (Although I don't think they know how to use it.)
* Fixed the location tags that were incorrectly named. (This is for locating team members in TDM mode.)
* Changed some of the textures back to LOD 0.
* Changed the preview pics to indicate revision change.
* Renamed all files to indicate revision change.
* Updated this README file.
1.0 (REVISION 1)
* Released 11/04/2002
* Found a bsp error around some stairs. Fixed with blocking volume.
* Changed the preview pics to indicate revision change.
* Renamed all files to indicate revision change.
* Updated this README file.
1.0
* Released 11/02/2002
CREDITS
--------
Remake UT2003 Mapper (DM-Aztec[FuT]rev3): Teddie Tapawan of http://www.funrealtournament2003.com.
Original Half-Life/CS Mapper (de-aztec): Chris Auty of http://www.counter-strike.net.
SCREENSHOTS
--------------
(These screenshots are from revision 2. Haven't updated these yet.)







More screenshots HERE.
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