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Heaven of Relics [Beta 5]

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    #31
    No problem, ShredPrince.

    About multiple relics, it's too late for it and very complex to implement in a good way .

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      #32
      beta 5 on the way ?

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        #33
        Yes, it's on the way with 4 new relics.

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          #34
          Originally posted by Xaklse
          No problem, ShredPrince.

          About multiple relics, it's too late for it and very complex to implement in a good way .
          Sad, but anyway just think about it if someone go and get every relics, there is so much stuff in there. And so much effect there would be load of glitches. And other relics with multiple relics had glitch too (you took defense, then strength, but one of them didn't worked..)

          Well I think its a really good mutator anyway. Nice work!

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            #35
            Beta 5 finished and ready for downloads!!

            4 new relics:
            - Relic of Ammo: Gives you 999 ammo for your weapons.
            - Relic of Guns: Makes you shoot faster.
            - Relic of Invisibility: Makes you invisible.
            - Mutant Relic: You become a Mutant :alien: for 30 seconds.

            Any comment about these relics is welcome

            Download Now

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              #36
              I'm presuming this is a DM map.
              I'm also presuming that the author of the map doesn't mind users having to go through a minimum of 7 clicks (if they know where they're going) to get to this map's download location. Pain in the hole is an understatement.

              Here's a nice 1-click link for y'all:
              http://www.unreal.ie/dl/maps/dm/dm-h...elicsbeta5.zip

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                #37
                Hahahaha, thanks zoro :heart: , sorry about that.
                It's a mutator.

                :bulb: I realized a stupid bug about the adrenaline options, they work inversely. Fixed for Beta 6.

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                  #38
                  Heaven of Relics Beta 6 becomes 1.0.
                  This version will feature 3 new relics, a modified Relic of Ammo and improved visual effects for all relics.

                  I finished 2 new relics (Relic of Agility and Relic of Kamikaze) and began to code the third one, but it can't be implemented out: . Now I need ideas about a new relic. Do you want to contribute? You can send your suggestions to:
                  xaklse0 at hotmail dot com .

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                    #39
                    Legendary_Agent

                    Heya nice job when it will be available for download?
                    :up: :up: im dyng to play them:up: :up:

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                      #40
                      Nice job on these!

                      BTW, anyone who thinks that being able to keep the flag with the redemption relic is a dope who hates to work for his flag cap. Anyone can run into a base, grab the flag and sit there waiting to be shot... It's an exploit! Now go change your diaper baby boy!

                      As I stated before, nice job on these!

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                        #41
                        Thanks you two.
                        The 1.0 version will be released when the third relic is done, the others (Relic of Agility & Relic of Kamikaze) are finished.
                        Don't you have any original idea about a new relic?? :weird:

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                          #42
                          Originally posted by Xaklse
                          Thanks you two.
                          The 1.0 version will be released when the third relic is done, the others (Relic of Agility & Relic of Kamikaze) are finished.
                          Don't you have any original idea about a new relic?? :weird:
                          U already made all possible relics mate, still not happy? u have the most relics in all relics mutators i dont think i have better ideas but u could make a relic that spawns random monsters to protect the relic holder that could be cool one no?

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                            #43
                            This mutator is awesome. I like the simple graphics for the relic skins, and the coin-like mesh you used. Too many relic mutators have super-graphic intensive relics that really bog down play. considering the number of relics in play your mutator offers, I'd stick with the minimalist approach, or have the additional effect optional.

                            One problem I've noticed with the Adrenaline Relic (and the reason I disabled it), is that you continue to regain adrenaline when you use the combos. This makes them basically permanant, or close to it. With a few kills, and the associated adrenaline bonuses, the combo need never end. And if it does, you'll be back up to full strength in less than a minute. Too powerful. I'd suggest having the adrenaline recharge stop when a combo is activated, and if they ever reach zero adrenaline, they lose the relic.

                            With the Mutant Relic, I think the arbitrary time limit should be optional. The mutant should lose health and regain health as in the Mutant gametype, allowing them to continue to survive if they're lethal enough. Perhaps having them lose health faaster when carrying a ball or flag would alleviate any super-agility problems in games like CTF and BR, and make these games play like rugby, where mutant players would be passing to avoid dying. Mutants should also not benefit from the BR ball's healing ability. As it is, one of my favorite uses of HoR is Mutant-BR and Mutant-CTF, where there are no relics except for one Mutant relic per player. It's great, but the changes I've suggested would really balance out the relic in general.

                            One relic idea I can offer is the Relic of Tranlocation. When a player damages another player with any weapon while using this relic, they swap places with them. If the relic-user or target is carrying the ball or flag, they need to actually kill the other player in order to translocate. Killed carriers translocate before dropping the ball or flag, to avoid insta-pickups by the relic carrier. Great cool teamwork options!

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                              #44
                              [QUOTE=Xaklse]sn.k: Sorry, I don't understand this suggestion. What do you mean with "pint-sized"?[QUOTE\]

                              I think he means your relic of Infancy.:haha: how funny (sarcasm):haha: :haha: haha

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                                #45
                                Posted by Legendary Agent
                                a relic that spawns random monsters to protect the relic holder
                                Not a bad idea...

                                Posted by Hedge_o_Matic
                                The Adrenaline Relic is too powerful. I'd suggest having the adrenaline recharge stop when a combo is activated, and if they ever reach zero adrenaline, they lose the relic.
                                Posted by Hedge_o_Matic
                                The mutant should lose health and regain health as in the Mutant gametype, allowing them to continue to survive if they're lethal enough.
                                Great suggestions, I'll make some changes on these relics.
                                About the Relic of Translocation, it's a bit strange. Which is the real advantage of the relic?

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