Download: http://www.arclength.net/ut2004/arbiter.zip
Okay, so most people know the Arbiter from StarCraft. It cloaked nearby allies, had some gnarly special abilities (Stasis Field and Recall), but had almost no hitting power.
I've been playing with this puppy off and on for MONTHS -- so it's FINALLY in semi-working order. Note that this vehicle is in its ALPHA stage, so it's totally imbalanced for real play.
Here's what's finished so far:
* Cloak field hides nearby allies; bots can't see 'em either
* If you get hit in the Arbiter, one of your cloaked bot allies will get mad and go attack your assailant.
* Stasis field freezes all enemies AND enemy projectiles. This lasts for 5 seconds.
* Its main attack (Warp Spheres) only explode on contact with the ground; they travel right through Pawns, causing minor damage to anyone that gets near.
Generally speaking, I want to keep the Arbiter slow (this test version is way too fast), and keep its offensive damage low with slow-traveling shots.
Now, here are some questions:
* RECALL vs. BANISH
I don't want to do recall for 2 reasons:
- That ability is already in development for a few other vehicles
- Bratty kids can recall the team to the far end of the map (or over empty space / lava), making life generally unpleasant.
So, I figured I'd try something like "Banish", where you teleport enemies /away/ to the next closest power node. Does this sound too powerful?
* POWER DRAIN
When I impliment the power system, I want cloaking to drain the Arbiter's power meter significantly. Any thoughts / objections?
* WARP SPHERES
The Warp Spheres are too similar to Xyx & T-Shinzon's "Ball Lightning" from the Lightning Tank (Man, I LOVE that thing!
); I want to do something different. I was toying with the idea to make them teleport enemies around to a random spot when the Sphere exploded, but that seemed a little too strong. Any ideas?
Okay, back to other things...
UT2004Addict
Okay, so most people know the Arbiter from StarCraft. It cloaked nearby allies, had some gnarly special abilities (Stasis Field and Recall), but had almost no hitting power.
I've been playing with this puppy off and on for MONTHS -- so it's FINALLY in semi-working order. Note that this vehicle is in its ALPHA stage, so it's totally imbalanced for real play.
Here's what's finished so far:
* Cloak field hides nearby allies; bots can't see 'em either
* If you get hit in the Arbiter, one of your cloaked bot allies will get mad and go attack your assailant.
* Stasis field freezes all enemies AND enemy projectiles. This lasts for 5 seconds.
* Its main attack (Warp Spheres) only explode on contact with the ground; they travel right through Pawns, causing minor damage to anyone that gets near.
Generally speaking, I want to keep the Arbiter slow (this test version is way too fast), and keep its offensive damage low with slow-traveling shots.
Now, here are some questions:
* RECALL vs. BANISH
I don't want to do recall for 2 reasons:
- That ability is already in development for a few other vehicles
- Bratty kids can recall the team to the far end of the map (or over empty space / lava), making life generally unpleasant.
So, I figured I'd try something like "Banish", where you teleport enemies /away/ to the next closest power node. Does this sound too powerful?
* POWER DRAIN
When I impliment the power system, I want cloaking to drain the Arbiter's power meter significantly. Any thoughts / objections?
* WARP SPHERES
The Warp Spheres are too similar to Xyx & T-Shinzon's "Ball Lightning" from the Lightning Tank (Man, I LOVE that thing!

Okay, back to other things...
UT2004Addict
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