Announcement
Collapse
No announcement yet.
Cobra F.A.N.G.
Collapse
This topic is closed.
X
X
-
legacy-Scot_G repliedYeah, I guess that's not what I was trying to say. I just meant it starts getting pushed down really fast.
-
legacy-JP-Studios repliedI hardly consider 48 hrs enough to deem a thread dead. But more SCREEENIES!!!
Leave a comment:
-
legacy-Scot_G repliedCleaning the cobwebs
man when a thread starts to die, it dies really fast.
Leave a comment:
-
legacy-Maagnus2k7 repliedGet on Xfire. Its eassier. I would love to make jungle maps! You need to find a texturer. I have a few textures from www.joedios.com but i dont know if the creater wants us to use em.
Can i use some UT meshes?
Leave a comment:
-
legacy-shadow12 repliedI know one little upgrade
if it's not too much trouble, PUT ON MORE WEAPONS IF YOU CAN!!!!!!:haha: :haha: a;sjdf;lkasjd;fkjasdjfaldsjf;lkjasd;flkjdfj;:weird :
Leave a comment:
-
legacy-Scot_G repliedOriginally posted by Klasnic_EMapping is something that that mod needs. bGI:JoeModelswithoutMap=No.
AuthorComeBack(1)=(ResponseClass=Class'Request.Sen dMeMappers')
Ok so Maagnus wants to help. Good. Maagnus, if you can get a chance to watch some of the older GI Joe shows, that would be great. I don't have any Joe vs. Cobra textures, but I do have the textures I have made for my vehicles. Having said that, it seems very scarce. And it is. There will be a lot of specific buildings from the GI Joe cartoons and toys, so what I really need are some good terrains, waiting for those buildings ot be dropped in. Gimme a hollar through email so we can discuss the maps.
Leave a comment:
-
legacy-Klasnic_E repliedMapping is something that that mod needs. bGI:JoeModelswithoutMap=No.
Leave a comment:
-
legacy-Maagnus2k7 repliedOriginally posted by Scot_GWe did have issues like:
"You already used that rocket. You can't use it again. It's destroyed."
"Yeah, but I pretended they made more rockets after a while. I'm just using the old one to play for the new one. You can do the same thing."
"O... ok. Can I do that with my skystriker jet you destroyed?"
"Sure, but with vehicles it takes longer to get new ones. So, in a few minutes"
"Ok."
So yeah, there's a lot on my mind about all this.
:haha: Thats funny!
"Yeah, but I pretended they made more rockets after a while. I'm just using the old one to play for the new one. You can do the same thing."
"O... ok. Can I do that with my skystriker jet you destroyed?"
"Sure, but with vehicles it takes longer to get new ones. So, in a few minutes"
"Ok."
:haha:
I can help out with the mapping as i said. Do you have textures? I saw some of the old G.I.Joe cartoons one day on boomerang but i see the new ones alot.
Leave a comment:
-
legacy-Scot_G repliedyes, but the unreal models are not exactly going to be in the mod by default... kinda like the Clone Bandits mod. Eventually, there will be GI Joe characters and maps to play these vehicles on. The vehicles are pre-designed to be used with a more proportionate character, with more than one driving pose. But this is a good initial testing ground to see how they bump into each other, how they drive, how they are lit up, how the weapons might work... Right now I'm not concerned with weather or not the UT04 characters fit well into the vehicles, as long as they can get in and drive for now. Ever look closely at a character inside the Hellbender? It's gawd awfull. I'm not trying to run a simulation, but once the decision was made to go with life-proportioned people instead of plastic action figures, I had to make the vehicles that way, too.
Leave a comment:
-
Xyx repliedOriginally posted by Scot_GMake the vehicles and playsets more accomidating to life-proportioned people, rather than 4" plastic action figures. (which means that the cockpits of planes and turrets will not be swolen - see the Rattler for example of swolen)
Leave a comment:
-
legacy-Scot_G repliedOriginally posted by Maagnus2k7I could help with mapping. Do you have any joe vs cobra textures?
Maps should be done in a way that benefits the style of play of the overall game. UT2004 is a first Person Shooter with a slight twist of Real-Time Strategy. The RTS portion is limited to only giving orders to your teammates. But what if you gave orders to the base operators or non-game agents who send in supplies... Anyway, it would be more like StarCraft but with 3D and the ability to fight from your characters' points of view.
Maps are going to be really cool. If you've ever watched an episode of the old GI Joe cartoons, then you'll know how crazy some of their battles were. Some maps will take place in a metropolis, where the skyscrapers have hidden Cobra defenses. Or in a remote forest, where Joe and Cobra have clashed during the search for a recently discovered powerful ancient artifact. There will be battles in swamps, in the sea, on the shores, on islands, and in open water. Battles on dry land, in the snow, on mountains, in canyons, through forrests, on open desserts, in ruined 3rd country cities and fake suburbs (like the one Dr. Mindbender created). The maps will need to be big, and yet not repetitious at all. Some Cobra bases will be made in hidden caves or on a remote island like a James Bond movie. It looks normal on the outside, but under the surface is a complex networks of man-made caverns and mine shafts running through the area. Other cobra bases will simply be a Terror Dome on the shore of a lake or swamp. Or perhaps in the thick of a forest. Maybe I could design some to be adapted to deep-sea operations, so it would stick out of the water, but it would actually be anchored by stilts.
So... let me know what you think. I've spent a lot of time thinking about all this, but it mainly keeps coming back to the important standards I've set for this whole mod:
Make GI Joe what it was back when the small action figures were first popular.
Make the vehicles and playsets more accomidating to life-proportioned people, rather than 4" plastic action figures. (which means that the cockpits of planes and turrets will not be swolen - see the Rattler for example of swolen)
Make it fun to play.
I want it so people can choose whether they want to have an engaging challenge or just re-enact their favorite GI Joe episodes, or even set it up so they can "play GI Joes". Maybe there can be a mode of play where the players can design a map from different types of pre-made terrain, and place various "playsets" throughout. That's what I used to do with my friends... we'd haul all our GI Joe stuff outside and set it up for hours... then we'd play for like 20 minutes battling. We never had any issues with which stuff was whose, or who wanted to be Cobra and who wanted to be GI Joe. We did have issues like:
"You already used that rocket. You can't use it again. It's destroyed."
"Yeah, but I pretended they made more rockets after a while. I'm just using the old one to play for the new one. You can do the same thing."
"O... ok. Can I do that with my skystriker jet you destroyed?"
"Sure, but with vehicles it takes longer to get new ones. So, in a few minutes"
"Ok."
So yeah, there's a lot on my mind about all this.
Leave a comment:
-
legacy-WinkyBoy repliedCool, Scot - I downloaded it, even though I don't have much time to test right now (yeah, still stuck with work, even tonight).
I actually had one of these way back when. Or rather, my younger brother did and I just stole it from him when I wanted to see it :P
Leave a comment:
-
legacy-Maagnus2k7 repliedOriginally posted by Scot_GThe Terror Dome is definately in the plans, as a base or building. I plan on incorporating the non-vehicle playsets as parts of the maps. The cool thing for most of these is that I can improvise on their design, since a lot of them were only half done, or constructed merely as a toy. The GI Joe headquarters, for example, is basically just a wall with lights and guns. The interior is exposed, and the prison cell is right next to the communications station... seems like a security leak to me. The terror dome looks like it could extend into an underground facility, which would enable the storage of more vehicles. The mobile command center could be a base as well, but since it is supposed to move... I dunno. I think the maps will have to be gianormous, at any rate.
Leave a comment:
-
legacy-Scot_G repliedyes, you may be on to something... But what about the two detatchments? I think someone had an ambulance-looking vehicle that spawned other vehicles or something...
Leave a comment:
Leave a comment: