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DM-Phoenix Final Beta now out!

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  • replied
    Originally posted by virgo47


    Comments/impressions/suggestions/questions: :-)
    1 - what will be this?
    2 - I don't like combination of steps with another ramp up. One or another.
    3 - steps to... corner? :-)
    4 - too many single steps everywhere - one marked X really annoyes me (must jump, but it is not obvious)
    5 - jumping to lift is not triggering it
    Y - another place with many steps - too many height levels are not bat per se, but map looks not consistent to me
    A, B - both rooms are reaaally too big - maybe some pillars and another details will solve this ;-)
    I see whole map as open too much - only few places are suitable for real close-quarter combat

    Is it intended to be duel map?
    1. Glass floor will be flush with that height, i put the skybox there so people know something will be there.

    2. I'ii check that out, i'ii properly replace with an ramp or have all steps.

    3. those steps are temp, will have a proper set of mesh steps in there, still tweaking to do on that after looking at it.

    4. Single steps, i take it you mean the raised platforms etc, i'ii drop those down to size.

    5. Don't worry about lift, its only temp.

    The map is big because i scaled it up by 1.25, might have been too much:bulb: . As for the big rooms i'ii divide it up, or add pillars or something as you suggested.

    Many Thanks for your feedback, great help:up:

    MsM

    Leave a comment:


  • replied
    Jumping around for a while



    Comments/impressions/suggestions/questions: :-)
    1 - what will be this?
    2 - I don't like combination of steps with another ramp up. One or another.
    3 - steps to... corner? :-)
    4 - too many single steps everywhere - one marked X really annoyes me (must jump, but it is not obvious)
    5 - jumping to lift is not triggering it
    Y - another place with many steps - too many height levels are not bat per se, but map looks not consistent to me
    A, B - both rooms are reaaally too big - maybe some pillars and another details will solve this ;-)
    I see whole map as open too much - only few places are suitable for real close-quarter combat

    Is it intended to be duel map?

    Leave a comment:


  • replied
    Originally posted by musilowski
    Looking nice. Maybe the room with the PlayerStart is a bit too open (IMO)?

    What theme are you gonna do?
    I'ii check that room, i'm going to use Crash theme with an outsdie skybox.

    Mr Pepsi

    Whats the point, its a layout test you don't need nice textures to try the layout.

    Mr. uglyPants

    I'ii get some up mate.


    MsM

    Leave a comment:


  • replied
    Any pictures?

    Leave a comment:


  • replied
    What’s up with the textures? Please do not say its an alpha because I now but you could still try and make it look well textured like Soma has.

    Leave a comment:


  • replied
    Looking nice. Maybe the room with the PlayerStart is a bit too open (IMO)?

    What theme are you gonna do?

    Leave a comment:


  • started a topic DM-Phoenix Final Beta now out!

    DM-Phoenix Final Beta now out!

    Final beta :- http://files.filefront.com/DM_Phoeni.../fileinfo.html

    change log :-

    * Tweaked lighting

    * Removed big steps & replaced with ramp

    * Moved mini health pack into red corner room

    * Added sound to jump-pad

    * Added general sound & music

    * Sped up lift movements

    * Added level preview

    feedback again is appreciated. I'm looking mainly for anything which needs blocking volumes, also feedback on sounds.

    MsM

    ----------------------------------------------------------------------------


    Download link for beta 2 http://files.filefront.com/DM_Phoeni.../fileinfo.html

    feedback is apperciated

    MsM

    New screens of the progress so far, need to do pathing & optmizing also need to tie up loose ends before another beta.













    thoughts, feedback & suggestions apperciated

    MsM

    ************************************************** *********

    Hi chaps,

    Been working on this map for a short while, was wondering if you lot could d/l and let me know what you think of the layout. This alpha is purely for layout test, there is only one spawn, an temp lift (health mesh), no lighting & temp textures. So please, no one give feedback saying lighting is **** etc.

    I have posted screens, as its just textured bsp with no lighting, but if you like i can get some up a.s.a.p. The map file size is only 73k! so i don't think it will be much hassle downloading.

    Again suggestions, improvements etc are appreciated.



    If you wish, you may make changes to the layout and e-mail me the map.

    Many thanks.

    MsM
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