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DM-Phoenix Final Beta now out!
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legacy-alienlaw1 repliedI hope you change the name of your map at some point before you release it. I already have a map called DM-1on1-Phoenix and an SE version of the same map. Both of these maps were created by Lord Dace and I like them so I wouldn't get rid of them. I also like most of Yournan's maps but if this one keeps the exact same name as the existing Phoenix then I will have to pass on this one. There is no DM-Phoenix however, so maybe you could call it that.
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legacy-Yournan2000 repliedOriginally posted by RichybI just feel I have so much head room compared to other maps out there. Any way as you said when you fill it up hopefully it will make it feel smaller. It is also apparent that every where I double jump the roof feels miles away, you need some cramped enclosed places. They make excellent flake cannon combat.
Lol and my new map has miles of head room, I am a hypocrite.
Hopefully mate the meshs i'm using will take up a lot of room, after all the meshs from crash theme are quite large. I actually didn't realise how big the map was myself, i think i scaled it up a bit too much. I've got some ideas to enclose it, so i'ii give that an crack and then get on with the job at hand.
thanks
MsM
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RichyB repliedI scaled it up via 1.25, as it was too small. Any particular areas which feel big? Most of the space will hopefully get swallowed up by meshs.
Lol and my new map has miles of head room, I am a hypocrite.
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legacy-Yournan2000 repliedOriginally posted by musilowskiCan you get another mirror? Filefront doesn't work for me.
errr....only if i've got a willing host, anybody??? if not mate i could e-mail it to you, PM me your e-mail for old time sake
MsM
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legacy-Yournan2000 repliedbump for new alpha layoutheres link, which is also in first post http://files.filefront.com/DM_1on1_P.../fileinfo.html i have added weapons, they properly will ned moving so suggestions on those please, added temp lighting, aligned the textures & made all changes since last alpha.
MsM
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legacy-Yournan2000 repliedOriginally posted by Luv_StuddYou should put down weapons and pickups for an alpha, imo.
Too early to tell on the basic layout - it seems ok, aside from there being the big holes in the floor and some steps that are too high.
Richyb
I scaled it up via 1.25, as it was too small. Any particular areas which feel big? Most of the space will hopefully get swallowed up by meshs.
MsM
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RichyB repliedIs it just me or does it feel huge.
Any way i agree, get some weapons in there.
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legacy-Sjosz repliedOriginally posted by Luv_StuddYou should put down weapons and pickups for an alpha, imo.
Too early to tell on the basic layout - it seems ok, aside from there being the big holes in the floor and some steps that are too high.
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legacy-thinkingfeller repliedOriginally posted by Luv_StuddYou should put down weapons and pickups for an alpha, imo.
Too early to tell on the basic layout - it seems ok, aside from there being the big holes in the floor and some steps that are too high.
in order to get the layout flushed out properly, you have to be able to play it.
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Luv_Studd repliedYou should put down weapons and pickups for an alpha, imo.
Too early to tell on the basic layout - it seems ok, aside from there being the big holes in the floor and some steps that are too high.
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legacy-Yournan2000 repliedOriginally posted by Mr PepsiSo I can get a better feel. It only takes 2 minutes to do and my eyes will not be so unwanting to test your map. Why do you think Soma does it for fun?. Maybe soma does it fun, i'm not sure lol....but my point is i want the layout tested. PM me your e-mail addy and i'ii send an aligned texture version.
virgo47
I'm going to spilt the bigger room up, and do some other changes. I'ii get another beta/alpha up soon.
MsM
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legacy-Mr Pepsi repliedWhats the point, its a layout test you don't need nice textures to try the layout.
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legacy-virgo47 repliedOK, one big room can be there - of course. Spammy "can't aim" myself will keep off it. :-))) I'll wait for another release.
Never did any alpha (nor beta) test - so I did not really know what to mention and what not - and of course - half of the things are mere opinions. Looking forward for pick-up placement.
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musilowski repliedA, B - both rooms are reaaally too big - maybe some pillars and another details will solve this ;-)
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