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DM-Phoenix Final Beta now out!
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legacy-Juggalo_Kyle repliedLooks pretty nice MSM. In the last picture though, the coronas for the lights seem abit big.
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RichyB repliedLooking good but in game would give me a better idea.:wink2:
Link please.
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legacy-Yournan2000 repliedOriginally posted by Add_x101Going well I see, your much better a DM the CTF...
:up:
Mr. uglyPants
Cheers dude:up:
virgo47
Nah mate, i'm like an elephant i never forget!. Gotta say the screens look a lot better than i thought.
J112
nice mategot some tiding up to do today.
MsM
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legacy-J112 repliedI'm loving this level. Keep up the good work. I can't see any problems atm but i'll tell you if I find any.
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legacy-virgo47 repliedWhow... looks good... I nearly thought that you forget that map. ;-) Looking forward to download. ;-)
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legacy-Yournan2000 replied**EDIT**
New screens of the progress so far, need to do pathing & optmizing also need to tie up loose ends before another beta.
thoughts, feedback & suggestions apperciated
MsM
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legacy-Yournan2000 repliedOriginally posted by virgo47Beware - I'm back again :-) OK, 2nd Alpha is definitely better. Ramps and platforms in shock room are much better and cleaner now. Whole layout is smoother, it's nice. It's still much open - I hope meshes will help with this. Now another set of suggestions:
I was jumping around for a while and: LG->shock less then 3 sec, flak to RL the same.
- Consider LG under where link was
- Put rocket, where RL mark is - it is empty space now.
- Maybe you wanted some shield there, but try a100 where link was (above new LG) - it is risky place, worth a100 spot.
- I moved link to corner near old rocket (x with link, down of course)
- When it comes to a50, I put it as far from a100 as possible
- Because LG moved, I put bio on its place
- I tried to think of DD for small 2on2 games in the bio room down... but I can't figure it where exactly.
- Now - sorry for suggesting pillars ;-) but looking from place (1) to shock room, it is really open. Try pillars near a50 and "hide" shock behind one of it, or try those pillars with ? and you can put shock even on this ? mark (but it is too close to RL, I think).
- Another pillars could be near RL - a100 can be "defended" from there, but no pillars on the a100 side - shield taker has some disadvantage in this way.
- I see two nice spots for healts (++) just make the places a little bit deeper (in horizontal way of course ;-)).
- Two green lines - you could make a narrow ledges there - some people really likes that. ;-)
- Green arrow... slope dodge? I can't see much places for slope dodges on this map, but this one could be handy.
- BTW: Lift is going too high.
Well, sorry for SO much changes - I just moved LG and RL and than it was pouring out of me one by one. ;-) Yeah! And there is a hole when you come from your LG to your link on the doorway's left side. Sorry I forgot mark it exactly on pic, but you will find it. ;-)
Maybe it is whooole bad. Maybe there shoud be a100 on ? mark and a50 godknows where... ? mark could be good even for DD, it is open enough. Just please, place both shields to make it potentially good 1on1 map. I don't like those funny maps with only one shield. Nice work so far, second version really made a difference. I hope third one will be also less dark in some scarry places. :-)))
cheers for the indepth feedback mate:up: . Thanks for help wiht the weapon layout, to be hones ti didn't give much thought on them, however i'm def gonna use some of your suggestions on weapon placement. As for the pillars i'ii see how the meshs turn out, i might use some of those metal support beams like in crash.
thanks again mate, you've been a big help
MsM
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legacy-virgo47 repliedMarry Xmas :-)
Beware - I'm back again :-) OK, 2nd Alpha is definitely better. Ramps and platforms in shock room are much better and cleaner now. Whole layout is smoother, it's nice. It's still much open - I hope meshes will help with this. Now another set of suggestions:
I was jumping around for a while and: LG->shock less then 3 sec, flak to RL the same.
- Consider LG under where link was
- Put rocket, where RL mark is - it is empty space now.
- Maybe you wanted some shield there, but try a100 where link was (above new LG) - it is risky place, worth a100 spot.
- I moved link to corner near old rocket (x with link, down of course)
- When it comes to a50, I put it as far from a100 as possible
- Because LG moved, I put bio on its place
- I tried to think of DD for small 2on2 games in the bio room down... but I can't figure it where exactly.
- Now - sorry for suggesting pillars ;-) but looking from place (1) to shock room, it is really open. Try pillars near a50 and "hide" shock behind one of it, or try those pillars with ? and you can put shock even on this ? mark (but it is too close to RL, I think).
- Another pillars could be near RL - a100 can be "defended" from there, but no pillars on the a100 side - shield taker has some disadvantage in this way.
- I see two nice spots for healts (++) just make the places a little bit deeper (in horizontal way of course ;-)).
- Two green lines - you could make a narrow ledges there - some people really likes that. ;-)
- Green arrow... slope dodge? I can't see much places for slope dodges on this map, but this one could be handy.
- BTW: Lift is going too high.
Well, sorry for SO much changes - I just moved LG and RL and than it was pouring out of me one by one. ;-) Yeah! And there is a hole when you come from your LG to your link on the doorway's left side. Sorry I forgot mark it exactly on pic, but you will find it. ;-)
Maybe it is whooole bad. Maybe there shoud be a100 on ? mark and a50 godknows where... ? mark could be good even for DD, it is open enough. Just please, place both shields to make it potentially good 1on1 map. I don't like those funny maps with only one shield. Nice work so far, second version really made a difference. I hope third one will be also less dark in some scarry places. :-)))
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legacy-Yournan2000 repliedOriginally posted by RichybGreat, any updates?
musilowski
Yeah thought there would be some bsp holes after i noticed some bsp was off the grid after scaling. I will fix this as i progress. The shock i will move, i'ii properly put the lightning gun there instead and swap others about. The ramp thing i will sort out mate, though i'm not exactly sure what & where you mean :bulb:
thanks
MsM
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musilowski repliedAlright, tested teh second version. It was good.
Only "complaints" are some BSP fixing (in example there was a hole in the doorway when going from LG to Link) and maybe get RL and SR a bit farther from each other. Two powerful weapons near each other are (too) lethal.
And one more thing; the ramp leading from shock to the room above flak.
Maybe make the start of the ramp better so you don't have to jump if coming from and 90 degree angle? (I know this is a small thing, but it bugged me if I had to jump from the side to get on it)
Well, everything else seem alright.
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RichyB repliedI'ii change the name to dm-phoenix instead, as i said i like the name and have a good story to go with it.
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legacy-Yournan2000 repliedOriginally posted by alienlaw1I hope you change the name of your map at some point before you release it. I already have a map called DM-1on1-Phoenix and an SE version of the same map. Both of these maps were created by Lord Dace and I like them so I wouldn't get rid of them. I also like most of Yournan's maps but if this one keeps the exact same name as the existing Phoenix then I will have to pass on this one. There is no DM-Phoenix however, so maybe you could call it that.
Richyb
I'ii change the name to dm-phoenix instead, as i said i like the name and have a good story to go with it.
thanks
MsM
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RichyB repliedOriginally posted by alienlaw1I hope you change the name of your map at some point before you release it. I already have a map called DM-1on1-Phoenix and an SE version of the same map. Both of these maps were created by Lord Dace and I like them so I wouldn't get rid of them. I also like most of Yournan's maps but if this one keeps the exact same name as the existing Phoenix then I will have to pass on this one. There is no DM-Phoenix however, so maybe you could call it that.
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