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DM-Phoenix Final Beta now out!

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  • replied
    Originally posted by Bjossi
    Hehe, of course I´ll go for it, your map looks sexeh.
    roger that:up:

    virgo47

    Thanks for the feedback. The flak lift i'ii speed up a little more, however i don't think you cna fit on top of those pipes. I'ii double check the jumppad, i think i added a sound can't remember. I'ii get rid of those steps and replace with a ramp, in turn i will loose some of the glass floor, and the mini health under the stairs. The small lift i'm gonna change as well.
    Many thanks.

    Msm

    Leave a comment:


  • replied
    I get to it at last and... :-) I like it. Weapon placement is good (big triad spread across the whole level). I see many nice changes from alfa2 I saw last time. ;-) Shock room divided nicely, DD placed on ledge is good too (it is close to a100, but they have different timings and in duels there is no DD anyway ;-)). This is small level the way I like it. Theme/feel - no problem with this.

    - Flak lift is a little bit slow for my taste (and I can't lift jump to upper tubes/ledges in room) - but... no real problem with it.
    - Jumppad does not make sound for me (lifts do).
    - Mentioned before - big stairs - their steps are pointing out of wall and it looks floaty (although they actually are not ;-)), but some support on the outer side would look good.
    - Small lift... looks strange - not because of small, but because the shaft and lift have different layout.

    I'm nicely surprised how the map came out so far. Good work.

    Leave a comment:


  • replied
    Hehe, of course I´ll go for it, your map looks sexeh.

    Leave a comment:


  • replied
    Originally posted by Bjossi
    I look forward to the final version.
    But maybe I could download this beta since my monthly download quota was increased to 4 Gbs.
    go for it my son, if you lay off the porn your'll have plenty of d/l size

    MsM

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  • replied
    I look forward to the final version.
    But maybe I could download this beta since my monthly download quota was increased to 4 Gbs.

    Leave a comment:


  • replied
    :noob: LoL :noob:

    Leave a comment:


  • replied
    Originally posted by Add_x101
    Had a play and looks cool.

    I have a few issue:

    1 I really dislike that green wall texture you have used.

    2 You have some mesh stairs that are to big and to steep.

    3 Plus you have a tinny lift, its too small and feels just wrong.

    Having said that you have shown that you ant half bad at layouts, and I think with a little time you could have a across between a sweet red wine and a glass of jack Darnels…

    I was thinking of getting some more texture variation in, however i haven't found anything suitable as of yet. The stairs you speak of are they by the sniper? if so i'ii get those sorted. The smaller lift i could make the lift shafter bigger, and have the lift fill that. But i'ii keep the angled wall at the top, so you will only be able to use x amount of the lift space. Red wine & Jacky D's, what a combo....so what does that make it, sweet & rough? Or sweet with a bitter taste? lol .

    fftunes

    There was a map called DM-1on1-Pheonix, mine was called the same but i re-named it to just plain Phoenix for that reason, but also its bigger for 1on1 play.

    thanks

    MsM

    Leave a comment:


  • replied
    A lot of crash... i like that. Except the floating steps... :bulb:

    Else it looks good to me. Going to download.

    But make sure there hasn't already been a map called phoenix, i'm sure there was

    Leave a comment:


  • replied
    Had a play and looks cool.

    I have a few issue:

    1 I really dislike that green wall texture you have used.

    2 You have some mesh stairs that are to big and to steep.

    3 Plus you have a tinny lift, its too small and feels just wrong.

    Having said that you have shown that you ant half bad at layouts, and I think with a little time you could have a across between a sweet red wine and a glass of jack Darnels…

    Leave a comment:


  • replied
    Originally posted by meleemaster
    Alrite a rare public beta by Msm/Yournan!!! Anyway, ran through this once. I thought it was excellent! Definitely one of your best maps. I really loved the windows and glass floors. Those really set the theme well. The only complaint I had was that the stairs in the room with the see through floors seem really huge. Maybe you should use the same size stairs you did in the other rooms. That would help with map consistency and also look better (IMO). Anyway, another excellent map from one of my favorite authors. Well done, and looking forward to the final :up:
    lol yeah makes a change for an public. The stairs, compared to the others are large. I will see what i can do, but for the stairs to reach the bottom they have to be that size. I don't think putting two or three meshs stairs would do the job either, i will check it out though.

    thanks

    MsM

    Leave a comment:


  • replied
    Alrite a rare public beta by Msm/Yournan!!! Anyway, ran through this once. I thought it was excellent! Definitely one of your best maps. I really loved the windows and glass floors. Those really set the theme well. The only complaint I had was that the stairs in the room with the see through floors seem really huge. Maybe you should use the same size stairs you did in the other rooms. That would help with map consistency and also look better (IMO). Anyway, another excellent map from one of my favorite authors. Well done, and looking forward to the final :up:

    Leave a comment:


  • replied
    Download link for beta 2 http://files.filefront.com/DM_Phoeni.../fileinfo.html

    feedback is apperciated

    MsM

    Leave a comment:


  • replied
    Originally posted by musilowski
    Otherwise it looks great. The coronas are a tad large on the yellow lamps tho (especially in the last pic)...
    again i will check this, but they are the same coronas for every light in the map. Maybe something on the sizes, i'm not sure:weird:

    MsM

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  • replied
    Otherwise it looks great. The coronas are a tad large on the yellow lamps tho (especially in the last pic)...

    Leave a comment:


  • replied
    Originally posted by Richyb
    Looking good but in game would give me a better idea.:wink2:

    Link please.
    not quite finished yet my eager friend, should be beta stage by end of week i would have thought.

    Juggalo_Kyle

    I will investigate, the coronas however are the same for every light in the map.

    MsM

    Leave a comment:

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