Name: Transpider
Version: 1.3
Compatibility: ut2k4 epe
Description: a replacement for the translocater
Comments: thanks to porkmanii we have it!
its uber sexy and fun to play with
Screenshot:
[Shot]http://img201.imageshack.us/img201/7067/newconfigyu1.jpg[/Shot]
http://img31.imageshack.us/my.php?im...hutdown6ey.jpg
Credits: porkmanii for making it, me for thinking of it and for going to beta 1.3 from 1.0, rest for helping
Homepage:
http://ut2007world.com/showthread.php?t=1920(out of date,porkmanii made it)
Download:VERSON1.3
mirror one
mirror 2
(from the readme is as follow)
TranSpider (Beta 1.3)
=====================
Introduction:
-------------
the next level of translocatig technology
The Weapon:
-----------
The TranSpider launcher looks like a normal Translocator, but fires Spider beacons as well as regular ones. Spider beacons look like Spider Mines with translocator beacons attached to their heads.
Controls:
---------
Primary Fire - Normal Trans beacon or Deploys a Spider, depending on the current mode. If a beacon/Spider is active, recalls it (Spiders explode when recalled.)
Alt Fire - While a beacon is active, translocates, otherwise toggles Normal/Spider TL mode. While in Spider mode, an icon will be shown on the HUD indicating whether a Spider has been deployed.
Q (SwitchWeapon 10) - While in Spider deployment mode, switches to Spider Control Mode (see below.) While in normal TL mode, views the Translo-camera as usual.
Spider Control Mode:
--------------------
While in Spider Control Mode, you play as the Spider. As the Spider, you can wall-crawl, and generally go places you wouldn't normally be able to go (taking your Translocator beacon with you.)
Primary Fire - Causes the Spider to self-destruct, returning control to the player.
Alt Fire - Translocates the player to the Spider's location. If there is not enough space for the player, translocation will fail.
The usual movement keys (i.e. w/a/s/d/space) control the Spider's movement.
Next/Previous Weapon - Zooms the third-person camera in and out.
Crouch - Spiders cannot crouch, so pressing crouch allows the Spider to drop from a ceiling or wall. This helps in tight corridors, where jumping from one wall would just put you on the opposite wall.
Console Commands:
-----------------
MouseBoost <value> - While controlling a Spider, mouse sensitivity tends to reduce. To compensate for this, use the MouseBoost console command (i.e. "MouseBoost 1.0".) The default sensitivity boost is 1.0 (100%).
The Mutator:
------------
The TranSpider mutator replaces the normal Translocator with the TranSpider launcher.
Options:
--------
Allow Behind View:
Enable this to allow behind view for Spiders. If enabled, Next- and PrevWeapon control the zoom level.
Allow Driving:
Enable this to allow TranSpiders to drive vehicles. 'Allow Use' must also be enabled.
Allow Use:
Enable this to allow TranSpiders to use things (i.e. Power Nodes to teleport, and vehicles.)
Always Allow TranSpider:
Enable this to override the game rules so each player always starts with a TranSpider.
Destroy Invalid Beacons:
Enable this to destroy the Spider Beacon when a Translocation fails (i.e. not enough room at the destination.)
Draw Camera Overlay:
Enable this to obstruct the view like the normal Translocam.
Max Camera Dist:
Defines the maximum range of the Spider's camera.
ArmorStrenght:
How much damage the Transpider can take. (i.e. Health)
DamageStrenght:
How much damage the Transpider does when it blows up.
More options are planned for future versions.
like
GrenadeSlow:
when adding grenades to TranSpider it will slow down
Installation:
-------------
Copy the following files to your UT2004\System directory:
- Transpider
- TranSpider.u
- TranSpider.int
- TranSpider.ucl
Files you can throw away
- Transpider1.3 folder
- ReadMe
Version History
---------------
Beta 0.9:
- intial release
Beta 1.0:
- fixed some network-related issues; controlling the Spider in a network game should now be possible
Beta 1.2:
- change to Spider Mode alt fire for easier use on servers
- default damage increased
- new Description
- extra s is now gone
Beta 1.3:
- Health/ArmorStrenght can now be changed between 50-1000
- Damage can now be changed between 10-1000
- changed deathmessages
- lowered mommentum to realistic levels
- updated the Readme a 3rd time
Disclaimer:
-----------
The TranSpider has been Net-Work tested and so far it works.
Author(s):
-------
Programmed by Steve "PsychoticSteve" Gray (a.k.a. porkmanii)
From Beta 1.0 to Final Programming will be taken up by David (a.k.a Sarge-David)
help has been given to programmers by people on the forems, we salute you
Porkmanii deserves most of the Credit, I David will take the rest if offered
Much thought and suggestions have come from the forumers on this thread on the Atari Forums:
http://www.ataricommunity.com/forums...hreadid=497728
(still there but is no longer in use)
I won't name names, as I'm bound to miss out one or two who've given valuable input.
not mentioned in readme
Bug and other things list from this and past betas
- can get -1 and 0 health on transpider, i did not test it with 0 health but i did find out that -1 health makes it unstoppable
- can go between -1000 to 1000 damage, negative heals enemys, not friends unless teamdamage is on.
- in places with small groves on statics like the bridges at bridge of faith, the spider will get weird, sorry but i cant help that from happening because of how the transpider is made and how i dont know enough about unreal script to fix it
- the spider will not climb blocking volumes, if the mapper has used blocking volumes in walls,ceilings,ect then it cant be helped, this is to keep it from running across blocking volumes that just sceme stupid to run across
- with god mode on you can still kill yourself when in spider mode, also others can.
- bots will not shoot your body when your in spider mode, but people will, watch out.
- ect ect ect.
Version: 1.3
Compatibility: ut2k4 epe
Description: a replacement for the translocater
Comments: thanks to porkmanii we have it!
its uber sexy and fun to play with
Screenshot:
[Shot]http://img201.imageshack.us/img201/7067/newconfigyu1.jpg[/Shot]



http://img31.imageshack.us/my.php?im...hutdown6ey.jpg
Credits: porkmanii for making it, me for thinking of it and for going to beta 1.3 from 1.0, rest for helping
Homepage:
http://ut2007world.com/showthread.php?t=1920(out of date,porkmanii made it)
Download:VERSON1.3
mirror one
mirror 2
(from the readme is as follow)
TranSpider (Beta 1.3)
=====================
Introduction:
-------------
the next level of translocatig technology
The Weapon:
-----------
The TranSpider launcher looks like a normal Translocator, but fires Spider beacons as well as regular ones. Spider beacons look like Spider Mines with translocator beacons attached to their heads.
Controls:
---------
Primary Fire - Normal Trans beacon or Deploys a Spider, depending on the current mode. If a beacon/Spider is active, recalls it (Spiders explode when recalled.)
Alt Fire - While a beacon is active, translocates, otherwise toggles Normal/Spider TL mode. While in Spider mode, an icon will be shown on the HUD indicating whether a Spider has been deployed.
Q (SwitchWeapon 10) - While in Spider deployment mode, switches to Spider Control Mode (see below.) While in normal TL mode, views the Translo-camera as usual.
Spider Control Mode:
--------------------
While in Spider Control Mode, you play as the Spider. As the Spider, you can wall-crawl, and generally go places you wouldn't normally be able to go (taking your Translocator beacon with you.)
Primary Fire - Causes the Spider to self-destruct, returning control to the player.
Alt Fire - Translocates the player to the Spider's location. If there is not enough space for the player, translocation will fail.
The usual movement keys (i.e. w/a/s/d/space) control the Spider's movement.
Next/Previous Weapon - Zooms the third-person camera in and out.
Crouch - Spiders cannot crouch, so pressing crouch allows the Spider to drop from a ceiling or wall. This helps in tight corridors, where jumping from one wall would just put you on the opposite wall.
Console Commands:
-----------------
MouseBoost <value> - While controlling a Spider, mouse sensitivity tends to reduce. To compensate for this, use the MouseBoost console command (i.e. "MouseBoost 1.0".) The default sensitivity boost is 1.0 (100%).
The Mutator:
------------
The TranSpider mutator replaces the normal Translocator with the TranSpider launcher.
Options:
--------
Allow Behind View:
Enable this to allow behind view for Spiders. If enabled, Next- and PrevWeapon control the zoom level.
Allow Driving:
Enable this to allow TranSpiders to drive vehicles. 'Allow Use' must also be enabled.
Allow Use:
Enable this to allow TranSpiders to use things (i.e. Power Nodes to teleport, and vehicles.)
Always Allow TranSpider:
Enable this to override the game rules so each player always starts with a TranSpider.
Destroy Invalid Beacons:
Enable this to destroy the Spider Beacon when a Translocation fails (i.e. not enough room at the destination.)
Draw Camera Overlay:
Enable this to obstruct the view like the normal Translocam.
Max Camera Dist:
Defines the maximum range of the Spider's camera.
ArmorStrenght:
How much damage the Transpider can take. (i.e. Health)
DamageStrenght:
How much damage the Transpider does when it blows up.
More options are planned for future versions.
like
GrenadeSlow:
when adding grenades to TranSpider it will slow down
Installation:
-------------
Copy the following files to your UT2004\System directory:
- Transpider
- TranSpider.u
- TranSpider.int
- TranSpider.ucl
Files you can throw away
- Transpider1.3 folder
- ReadMe
Version History
---------------
Beta 0.9:
- intial release
Beta 1.0:
- fixed some network-related issues; controlling the Spider in a network game should now be possible
Beta 1.2:
- change to Spider Mode alt fire for easier use on servers
- default damage increased
- new Description
- extra s is now gone
Beta 1.3:
- Health/ArmorStrenght can now be changed between 50-1000
- Damage can now be changed between 10-1000
- changed deathmessages
- lowered mommentum to realistic levels
- updated the Readme a 3rd time
Disclaimer:
-----------
The TranSpider has been Net-Work tested and so far it works.
Author(s):
-------
Programmed by Steve "PsychoticSteve" Gray (a.k.a. porkmanii)
From Beta 1.0 to Final Programming will be taken up by David (a.k.a Sarge-David)
help has been given to programmers by people on the forems, we salute you
Porkmanii deserves most of the Credit, I David will take the rest if offered

Much thought and suggestions have come from the forumers on this thread on the Atari Forums:
http://www.ataricommunity.com/forums...hreadid=497728
(still there but is no longer in use)
I won't name names, as I'm bound to miss out one or two who've given valuable input.
not mentioned in readme
Bug and other things list from this and past betas
- can get -1 and 0 health on transpider, i did not test it with 0 health but i did find out that -1 health makes it unstoppable
- can go between -1000 to 1000 damage, negative heals enemys, not friends unless teamdamage is on.
- in places with small groves on statics like the bridges at bridge of faith, the spider will get weird, sorry but i cant help that from happening because of how the transpider is made and how i dont know enough about unreal script to fix it
- the spider will not climb blocking volumes, if the mapper has used blocking volumes in walls,ceilings,ect then it cant be helped, this is to keep it from running across blocking volumes that just sceme stupid to run across
- with god mode on you can still kill yourself when in spider mode, also others can.
- bots will not shoot your body when your in spider mode, but people will, watch out.
- ect ect ect.
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