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DM-Scranton

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    DM-Scranton

    Name: DM-Scranton
    Version: Alpha
    Compatibility: UT2004 latest version
    Description: A deathmatch map geared for 1v1/TDM
    Comments: Since I started playing heavily for the University UT2004 team (and consequently won £500 worth of sound cards with the team last Saturday), I've really started to notice what makes good gameplay. This map is a semi-remake of a much-much older map I made for Half-Life called Sub-Station33. I've fixed many things with the gameplay and applied what I've learnt about gameplay from playing UT2k4 like a maniac.

    Currently in private testing.
    Screenshot:






    Credits: Textures by Hourences
    Homepage:
    Download: None yet.

    #2
    Looks cool! I'd like to test it. I'm member of the "Unreal Exploiters", and we can also test it for you together. Privateley of course, and just post feedback in this thread. Just send me a PM...

    Comment


      #3
      This map art wise.

      I like the overfeel of it. the repaired reinforcmed walls and such the hallway on teh side witha overlook of the outside was a nice touch. The 2 story shot was breathtaking. Question however? Will you have some break away walls to add a lil to the feel for map? Also will you have some outside combat area as well? IMO, I've always loved a map that had some outside element as to it to give it some rock em sock em action. I guess I'm olde Fashion when it comes to that. But I do love what you're doing with this.
      OH ! and if possible use that tanker in the garage. Make it a vehicle, it would only add to the fun. It's just a suggestion. I've always liked it when someone places a vehicle in a map and gives it the ability to be used as a weapon and tool, especially in TDM.

      Comment


        #4
        Specially for you JP-Studios:



        Had a quick playtest today and it seemed to flow rather well. Got a few improvements to make item placement wise but I should have an alpha ready for UExploiters testing within a few days at most

        Comment


          #5
          Originally posted by DaedelHack
          Specially for you JP-Studios:



          Had a quick playtest today and it seemed to flow rather well. Got a few improvements to make item placement wise but I should have an alpha ready for UExploiters testing within a few days at most
          Cool!

          Comment

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