Having just finished the 3dbuzz tutorials (big creds to 3dbuzz), I decided my 1st map would be a ground-up remake of one of my old fav UT maps: DM-Pressure. I've scaled the map up and I think its about right for the movement in UT2003.
Here's some screenies and a download link:
The chamber room:
The Catwalks:
A View from the Sniper Area:
I'm more into gameplay and fun than pretty graphics, so the static meshes are kept to a minimum and out of the way. There's plenty of shortcuts if you know how to jump/boost dodge tho
The map is playable with bots, but I've not finished the pathing yet so the AI is a bit predictable (especially when they queue up outside the chamber door - doh !). Any help there would be appreciated
Here's a link to the beta map
Comments or mirrors welcome
Here's some screenies and a download link:
The chamber room:

The Catwalks:

A View from the Sniper Area:

I'm more into gameplay and fun than pretty graphics, so the static meshes are kept to a minimum and out of the way. There's plenty of shortcuts if you know how to jump/boost dodge tho

The map is playable with bots, but I've not finished the pathing yet so the AI is a bit predictable (especially when they queue up outside the chamber door - doh !). Any help there would be appreciated

Here's a link to the beta map
Comments or mirrors welcome

Comment