Name:
XS beta 6.4 - Spider Mech
Compatibility:
Comments:
Besides the Spider Mech, this release includes the earlier three XS vehicles (Shock Chucker, Lightning Tank and Condor), and the XS Mutator, a handy little vehicle replacement mutator.
Credits:
Homepage:
XS Vehicles - An UT 2004 mod by T-Shinzon and Xyx
See the website for descriptions of the other vehicles, mod related information and rants.
Description:
The Spider Mech is a sight rarely seen on the battlefield. This six-legged monster stands as tall as a Leviathan and can have an equally dramatic effect on the outcome of the battle. It is deadly up close, but it is most feared for its ability to alter the very rules of the conflict.

Six-legged propulsion
The Spider Mech is a mobile weapons platform carried around on three pairs of legs. Its heavy armor renders it incapable of fast movement, but it can jump a good distance and climb many obstacles. It can reach decent speeds by lunging forward on downward slopes. Its lateral movement is slightly more responsive than its longitudinal movement, enabling it to sidestep some incoming fire.

Spider mines
Four cylindrical mine containers eject spider mines at regular intervals. The mines will follow the spider mech and will engage anything foolish enough to approach. Fully automated radio circuitry relays the spider mech's course to the mines and instructs them to spread out and move ahead.

Biosludge spray
A modified GES Biocannon(TM) disperses pressurized biosludge over a large stretch of battlefield at the press of a button. The biosludge has been mixed with an additional chemical that delays the rate at which it dissolves, keeping it around on the battlefield much longer.

Inertia ray
The inertia ray is a byproduct of early black hole research. The ray essentially consists of a microscopic "false" black hole propelled faster than the eye can see. The black hole is not a full singularity and will not cause matter to collapse. It projects a small sphere of intense gravity that essentially locks its target into place. Smaller vehicles will be completely immobilized, larger vehicles may retain a fraction of their maneuverability.

NodeLinker
A nonviolent weapon that is nevertheless of terrible strategic importance. The NodeLinker(TM) is a bulky electronics module integrated into the Spider Mech's fuselage. It is capable of hacking into the battlefield's power grid and rearrange the way power nodes are connected.
The NodeLinker(TM), once brought into close proximity of a power node, is able to hook into the power link message stream, bypass its intrusion countermeasure electronics and install a gateway for future use. Once two unconnected power nodes have been infiltrated, the NodeLinker(TM) will set up a new power link between the nodes. Infiltrating two connected power nodes will sever their link.
The NodeLinker(TM) is able to select even hidden and inactive power nodes, and can extend the scope of some battlefields considerably. The NodeLinker(TM)'s operator has the option to release the currently infiltrated node at any time when not in the vicinity of a power node. Connecting or detaching power nodes reinitializes their status and destroys the gateways. Infiltrated power nodes give off an unmistakable visual warning signal. Contestants are advised to observe these signals and eliminate the cause before their logistics are crippled.

Download:
XS_Beta_6_4_1.zip
(direct download from the XS website, 2.54mb)
EDIT: Updated to version 6.4.1
XS beta 6.4 - Spider Mech
Compatibility:
- UT2004 ECE
- Default bot support.
- Net support untested.
Comments:
Besides the Spider Mech, this release includes the earlier three XS vehicles (Shock Chucker, Lightning Tank and Condor), and the XS Mutator, a handy little vehicle replacement mutator.
Credits:
- Concept: T-Shinzon and Xyx
- Model: T-Shinzon
- Design: Xyx
- Code: Xyx
Homepage:
XS Vehicles - An UT 2004 mod by T-Shinzon and Xyx
See the website for descriptions of the other vehicles, mod related information and rants.
Description:
The Spider Mech is a sight rarely seen on the battlefield. This six-legged monster stands as tall as a Leviathan and can have an equally dramatic effect on the outcome of the battle. It is deadly up close, but it is most feared for its ability to alter the very rules of the conflict.


Six-legged propulsion
The Spider Mech is a mobile weapons platform carried around on three pairs of legs. Its heavy armor renders it incapable of fast movement, but it can jump a good distance and climb many obstacles. It can reach decent speeds by lunging forward on downward slopes. Its lateral movement is slightly more responsive than its longitudinal movement, enabling it to sidestep some incoming fire.


Spider mines
Four cylindrical mine containers eject spider mines at regular intervals. The mines will follow the spider mech and will engage anything foolish enough to approach. Fully automated radio circuitry relays the spider mech's course to the mines and instructs them to spread out and move ahead.

Biosludge spray
A modified GES Biocannon(TM) disperses pressurized biosludge over a large stretch of battlefield at the press of a button. The biosludge has been mixed with an additional chemical that delays the rate at which it dissolves, keeping it around on the battlefield much longer.


Inertia ray
The inertia ray is a byproduct of early black hole research. The ray essentially consists of a microscopic "false" black hole propelled faster than the eye can see. The black hole is not a full singularity and will not cause matter to collapse. It projects a small sphere of intense gravity that essentially locks its target into place. Smaller vehicles will be completely immobilized, larger vehicles may retain a fraction of their maneuverability.


NodeLinker
A nonviolent weapon that is nevertheless of terrible strategic importance. The NodeLinker(TM) is a bulky electronics module integrated into the Spider Mech's fuselage. It is capable of hacking into the battlefield's power grid and rearrange the way power nodes are connected.
The NodeLinker(TM), once brought into close proximity of a power node, is able to hook into the power link message stream, bypass its intrusion countermeasure electronics and install a gateway for future use. Once two unconnected power nodes have been infiltrated, the NodeLinker(TM) will set up a new power link between the nodes. Infiltrating two connected power nodes will sever their link.
The NodeLinker(TM) is able to select even hidden and inactive power nodes, and can extend the scope of some battlefields considerably. The NodeLinker(TM)'s operator has the option to release the currently infiltrated node at any time when not in the vicinity of a power node. Connecting or detaching power nodes reinitializes their status and destroys the gateways. Infiltrated power nodes give off an unmistakable visual warning signal. Contestants are advised to observe these signals and eliminate the cause before their logistics are crippled.

Download:
XS_Beta_6_4_1.zip
(direct download from the XS website, 2.54mb)
EDIT: Updated to version 6.4.1
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