Name: ActorSelector
Version: BETA 1.0
Compatibility: UT2004 and UE2 Runtime ONLY.
There are two installers: .ut4mod for UT2004 and .urm for UE2 Runtime.
Description:
UnrealEd plugin, adds advanced features for selecting actors.
UnrealEd allows you to perform basic operations on actor selection such as:
- Select All Actors
- Select All Actors of class X
- Select All Actors Matching StaticMesh
- Select All Actors Matching Zone
- Invert Selection
- Clear Selection
This clearly isn't enough, what if someone wanted to select all corona lights that use a texture from package MyTextures?
ActorSelector adds 3 new types of selection features:
1) Selecting actors matching any variable or part of it. For example you can select all Actors which have bCorona=true, or with DrawType that has "Mesh" in it's name (DT_Mesh and DT_StaticMesh), or all actors with tag "something" in ExcludeTag list. This is helpful ie when you're putting previously placed actors into groups or replacing some resources with new ones.
2) Storing selection in memory. You can save current selection and restore it back at later time.
3) Boolean operations. ActorSelector uses the "select matching any variable" feature to find out whether the actor should be selected but it can also take previous selection into account.
For example:
- Two actors are selected:
- an actor with bCorona=false
- and a light with bCorona=true
- The plugin is told to select actors with bCorona=true, using operator "OR"
- "OR" will select actor if it was selected previously or if it will be selected by the "selecting matching any variable" feature.
- Plugin selects all actors with bCorona=true *and* that one actor with bCorona=false, because it was selected previously.
Comments:
See ActorSelector.txt for details.
Credits: Roman Switch` Dzieciol
Homepage: http://wiki.beyondunreal.com/wiki/Switch
Download: http://members.lycos.co.uk/neai/
Version: BETA 1.0
Compatibility: UT2004 and UE2 Runtime ONLY.
There are two installers: .ut4mod for UT2004 and .urm for UE2 Runtime.
Description:
UnrealEd plugin, adds advanced features for selecting actors.
UnrealEd allows you to perform basic operations on actor selection such as:
- Select All Actors
- Select All Actors of class X
- Select All Actors Matching StaticMesh
- Select All Actors Matching Zone
- Invert Selection
- Clear Selection
This clearly isn't enough, what if someone wanted to select all corona lights that use a texture from package MyTextures?
ActorSelector adds 3 new types of selection features:
1) Selecting actors matching any variable or part of it. For example you can select all Actors which have bCorona=true, or with DrawType that has "Mesh" in it's name (DT_Mesh and DT_StaticMesh), or all actors with tag "something" in ExcludeTag list. This is helpful ie when you're putting previously placed actors into groups or replacing some resources with new ones.
2) Storing selection in memory. You can save current selection and restore it back at later time.
3) Boolean operations. ActorSelector uses the "select matching any variable" feature to find out whether the actor should be selected but it can also take previous selection into account.
For example:
- Two actors are selected:
- an actor with bCorona=false
- and a light with bCorona=true
- The plugin is told to select actors with bCorona=true, using operator "OR"
- "OR" will select actor if it was selected previously or if it will be selected by the "selecting matching any variable" feature.
- Plugin selects all actors with bCorona=true *and* that one actor with bCorona=false, because it was selected previously.
Comments:
See ActorSelector.txt for details.
Credits: Roman Switch` Dzieciol
Homepage: http://wiki.beyondunreal.com/wiki/Switch
Download: http://members.lycos.co.uk/neai/
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