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Independent gravity [only screenshots for now]

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  • replied
    please post questions in the new thread guys (:

    The 'dev kit' mutator isn't for running like normal mutators, it's for placing in maps so mappers can set gravity how you want it.

    There is a mutator version which you just run like a normal mutator, which simply makes you fall where your feet are pointing - this one is for playing on normal UT2004 maps. It's linked about halfway down the page in the 'about' section.
    Both need to be in serverPackages to work for online games.

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  • replied
    What folder or file thing do i download the mutator to so it will work?

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  • replied
    OMG OMG OMG ITS FINALLY HERE!
    Thank You Pospi!!!

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  • replied
    so any idea when it might be done? (-:
    now! :P
    http://www.ataricommunity.com/forums...hreadid=499488

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  • replied
    Just think of all the Sci-Fi maps that can now be done right because of this mutator.

    Please get this finished fast so people can get started on space station maps that use centrifrical force for gravity.

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  • replied
    Originally posted by pospi
    I also added an extra button for more control in the air - you hold it to roll your character instead of regular turning.
    I'd recommend two more bindable controls: roll left and roll right, in addition to the bindable roll key you have, so we can roll and turn simultaneously.

    This is great... sounds like it's alot more than PHYS_spider can do, which is the only non-zero roll method we've had.

    Really looking forward to this one

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  • replied
    so any idea when it might be done? (-:

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  • replied
    i think the unreal engine 3 already has multiple gravity

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  • replied
    i hope this small tool will be available for ut2007 asap.
    for now, id be totally happy with the 2k4 version

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  • replied
    I have always wanted to play UT this way, and now it looks like I shall be able to not too long from now! This is going to be a great mutator and I know there are going to be great maps to take advantage of the capability. I anxiously look forward to the release.

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  • replied
    Lorin,i think thats what already happens,

    really want to see this working for vehicles too
    and as Ein Stein said, team only walls

    i think T-Shizon has got vehicles to walldrive already, look

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  • replied
    Here's what I think.



    A player wants to stick to the wall, so he/she gets against the wall and jump. Then the gravity zone will catch them and stick them to the wall.

    And if you want to get to the Cieling, dash up the wall and the gravity zone will catch you and stick you on the cieling. Good idea?

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  • replied
    I have an idea...
    Give me a second and I'll sketch my idea...

    I'm not a good artist but I'm willing to try.

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  • replied
    would rather see it working on vehicles first

    go pospi!

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  • replied
    Originally posted by Rentapest
    This is like AVP2 style with the Aliens being able to wall-walk, sweet!
    Yeah, the next step will be having the option of only 1 team being able to walk on walls/ceilings! Man that'd be sweet.

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