Announcement

Collapse
No announcement yet.

Independent gravity [only screenshots for now]

Collapse
X
 
  • Filter
  • Time
  • Show
Clear All
new posts

    #76
    Lorin,i think thats what already happens,

    really want to see this working for vehicles too
    and as Ein Stein said, team only walls

    i think T-Shizon has got vehicles to walldrive already, look

    Comment


      #77
      I have always wanted to play UT this way, and now it looks like I shall be able to not too long from now! This is going to be a great mutator and I know there are going to be great maps to take advantage of the capability. I anxiously look forward to the release.

      Comment


        #78
        i hope this small tool will be available for ut2007 asap.
        for now, id be totally happy with the 2k4 version

        Comment


          #79
          i think the unreal engine 3 already has multiple gravity

          Comment


            #80
            so any idea when it might be done? (-:

            Comment


              #81
              Originally posted by pospi
              I also added an extra button for more control in the air - you hold it to roll your character instead of regular turning.
              I'd recommend two more bindable controls: roll left and roll right, in addition to the bindable roll key you have, so we can roll and turn simultaneously.

              This is great... sounds like it's alot more than PHYS_spider can do, which is the only non-zero roll method we've had.

              Really looking forward to this one

              Comment


                #82
                Just think of all the Sci-Fi maps that can now be done right because of this mutator.

                Please get this finished fast so people can get started on space station maps that use centrifrical force for gravity.

                Comment


                  #83
                  so any idea when it might be done? (-:
                  now! :P
                  http://www.ataricommunity.com/forums...hreadid=499488

                  Comment


                    #84
                    OMG OMG OMG ITS FINALLY HERE!
                    Thank You Pospi!!!

                    Comment


                      #85
                      What folder or file thing do i download the mutator to so it will work?

                      Comment


                        #86
                        please post questions in the new thread guys (:

                        The 'dev kit' mutator isn't for running like normal mutators, it's for placing in maps so mappers can set gravity how you want it.

                        There is a mutator version which you just run like a normal mutator, which simply makes you fall where your feet are pointing - this one is for playing on normal UT2004 maps. It's linked about halfway down the page in the 'about' section.
                        Both need to be in serverPackages to work for online games.

                        Comment

                        Working...
                        X