Sorry about the images, my host is being an aggravating pile of **** right now.
In the meantime, I've modified my first post for alternate URLs.
I'll try and do both, but if it looks like it might make problems I'll just go with volumes over zones as that's what seems to be easiest. In either case, volumes will take precedence over zones, so you can use a zone to setup gravity for a big area, and then add volumes to change it in small places. Sound good?
This does also raise the obvious problem that if you go to play a map with these volumes or zones in it without the mutator installed, the game's going to crash. Still, the mutator should be fairly small and I dont mind at all if people distribute the mutator along with maps, VSOverride style.
No bots for now, sorry.. Not good enough at AI coding to attempt anything like that. But if people are interested in helping in later versions then its obviously something I'd be big on adding into it.
Originally posted by pospi Still, the mutator should be fairly small and I dont mind at all if people distribute the mutator along with maps, VSOverride style.
Can't you just make the mutator like TFAembed? It'd be an embedded mutator in the map.
Originally posted by pospi This does also raise the obvious problem that if you go to play a map with these volumes or zones in it without the mutator installed, the game's going to crash. Still, the mutator should be fairly small and I dont mind at all if people distribute the mutator along with maps, VSOverride style.
It's easy to add the code to the mylevel package to avoid that problem.
For years now I've been pondering the mechanics of a game map where the action takes place on the inside surface
of a curved volume (something akin to the craft in Clarke's Rama series or the Babylon 5 station).
Running around the outside of something is when the thing you are running on has gravity and pulls to down, like on earth.
Running around the inside of something, where gravity pulls you away from the center, is when the object does not have enough gravity, so spining it gives "centrifugal" force, the same way that if you fill a bucket with water and you can spin it over your head while it doesnt spill. Space stations (will someday) use this type of gravity.
And what all the above means is: you can have one or the other, but not both. And no, you cant hollow out the center of a planet and spin it, it doesnt work like that.
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