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Independent gravity [only screenshots for now]

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    #31
    Volume.
    Mutator.
    Now.

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      #32
      screens aint working!

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        #33
        same here,
        Ive been looking for a "wall-walk-Mutator" (preverable in mylevel offcourse) for a map since the old ut days.

        but it would need botsupport..

        becouse.. no bots.. is kinda anoying...

        keep up the good work

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          #34
          Sorry about the images, my host is being an aggravating pile of **** right now.
          In the meantime, I've modified my first post for alternate URLs.

          I'll try and do both, but if it looks like it might make problems I'll just go with volumes over zones as that's what seems to be easiest. In either case, volumes will take precedence over zones, so you can use a zone to setup gravity for a big area, and then add volumes to change it in small places. Sound good?

          This does also raise the obvious problem that if you go to play a map with these volumes or zones in it without the mutator installed, the game's going to crash. Still, the mutator should be fairly small and I dont mind at all if people distribute the mutator along with maps, VSOverride style.

          No bots for now, sorry.. Not good enough at AI coding to attempt anything like that. But if people are interested in helping in later versions then its obviously something I'd be big on adding into it.

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            #35
            AWESOME!!

            Originally posted by pospi
            Still, the mutator should be fairly small and I dont mind at all if people distribute the mutator along with maps, VSOverride style.
            Can't you just make the mutator like TFAembed? It'd be an embedded mutator in the map.

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              #36
              Originally posted by pospi
              This does also raise the obvious problem that if you go to play a map with these volumes or zones in it without the mutator installed, the game's going to crash. Still, the mutator should be fairly small and I dont mind at all if people distribute the mutator along with maps, VSOverride style.
              It's easy to add the code to the mylevel package to avoid that problem.

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                #37
                For years now I've been pondering the mechanics of a game map where the action takes place on the inside surface
                of a curved volume (something akin to the craft in Clarke's Rama series or the Babylon 5 station).

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                  #38
                  How about, for added level design l33tness, a hollow miniature planet where people can run around both on the outside and the inside surface?

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                    #39
                    Running around the outside of something is when the thing you are running on has gravity and pulls to down, like on earth.
                    Running around the inside of something, where gravity pulls you away from the center, is when the object does not have enough gravity, so spining it gives "centrifugal" force, the same way that if you fill a bucket with water and you can spin it over your head while it doesnt spill. Space stations (will someday) use this type of gravity.
                    And what all the above means is: you can have one or the other, but not both. And no, you cant hollow out the center of a planet and spin it, it doesnt work like that.

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                      #40
                      its UNREAL tournament

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                        #41
                        Originally posted by Killer909
                        Gaudy post.
                        You also can't jump again while in mid-air - OH WAIT!

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                          #42
                          Originally posted by ellsal
                          its UNREAL tournament
                          Its Unreal Tournament, not TheGravityInThisMapDoesntEvenMakeSense Tournament.

                          FYI, I am interested in this thread because I want to see small planets being able to work correctly and think this just might be the breakthrough.

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                            #43
                            agrred, i also want small planets to work

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                              #44
                              Originally posted by Killer909
                              Its Unreal Tournament, not TheGravityInThisMapDoesntEvenMakeSense Tournament.
                              Looking at Escher paintings must hurt your head?

                              I would like to see Escher-style maps in-game.

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                                #45
                                JDR (author of the Tesseract series of maps for UT2003) created a lovely Escheresque map for UT99. The gravity is completely normal, however.

                                http://kokorowish.com/Unreal.html

                                Tesseract map pack:
                                http://nalicity.beyondunreal.com/map_hub.php?mid=6635

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