Name:Porc's SSR
Version:BETA
Compatibility: Latest Patch
Description: InstaGib + Shield Secondary Fire
Comments:
InstaGib with shield secondary fire! The fire rate of the primary fire has been increased slightly from a normal instagib rifle, and the shield secondary fire has a limited amount of ammo that regenerates when not in use. I did this to keep the spamming of the shield down. as it stands now, you can hold the shield for about 12 seconds. primary fire does not consume ammo. Finally, the throwback distance of the primary beam has been increased roughly 3 times that of the instagib. load up some team deathmatch and watch your teammates fly
!!
Known Issues/Bugs/Minor Complaints
This weapon mod was created with the latest patch (3355); I do not believe I used any resources that will require this version, but I am not 100% sure. If it doesnt work, patch to the latest version and try it again. As it stands now, this has not yet been implemented into a weapon replacement mutator, but it will work with the Weapon Arena Mutator that shipped with all versions of UT2004.
There is a very small timeframe in which you cannot shoot the primary after the secondary has been used. I minimized it as much as i thought was possible, but i think it kind of adds a bit of strategy to the weapon. some will call it an "issue," I prefer to call it "skill encouragement."
The primary fire beam does not line up perfectly in 3rd person mode, but it is not terribly noticeable. also, the impact rings of the shield gun are still present when the primary fire is used. I havent figured out how to change this as of yet. Final release will hopefully have them removed, and i hope to have the shield color changed to match the primary fire beam.




[/b]
Credits:Many thanks to all of the Unreal Exiles who always encourage me to implement the crazy ideas i come up with. Special thanks to Baz for helping me to better understand UnrealScript.
Thanks always to Angel Mapper for her amazing tutorials that help noobs like me "spaghetti" code together to make something new.
Homepage:www.unrealexiles.com/testsite
Download:http://www.rfhq.com/uploaded/upitup_...p?C=ut04&ID=21
Version:BETA
Compatibility: Latest Patch
Description: InstaGib + Shield Secondary Fire
Comments:
InstaGib with shield secondary fire! The fire rate of the primary fire has been increased slightly from a normal instagib rifle, and the shield secondary fire has a limited amount of ammo that regenerates when not in use. I did this to keep the spamming of the shield down. as it stands now, you can hold the shield for about 12 seconds. primary fire does not consume ammo. Finally, the throwback distance of the primary beam has been increased roughly 3 times that of the instagib. load up some team deathmatch and watch your teammates fly

Known Issues/Bugs/Minor Complaints
This weapon mod was created with the latest patch (3355); I do not believe I used any resources that will require this version, but I am not 100% sure. If it doesnt work, patch to the latest version and try it again. As it stands now, this has not yet been implemented into a weapon replacement mutator, but it will work with the Weapon Arena Mutator that shipped with all versions of UT2004.
There is a very small timeframe in which you cannot shoot the primary after the secondary has been used. I minimized it as much as i thought was possible, but i think it kind of adds a bit of strategy to the weapon. some will call it an "issue," I prefer to call it "skill encouragement."
The primary fire beam does not line up perfectly in 3rd person mode, but it is not terribly noticeable. also, the impact rings of the shield gun are still present when the primary fire is used. I havent figured out how to change this as of yet. Final release will hopefully have them removed, and i hope to have the shield color changed to match the primary fire beam.





Credits:Many thanks to all of the Unreal Exiles who always encourage me to implement the crazy ideas i come up with. Special thanks to Baz for helping me to better understand UnrealScript.
Thanks always to Angel Mapper for her amazing tutorials that help noobs like me "spaghetti" code together to make something new.
Homepage:www.unrealexiles.com/testsite
Download:http://www.rfhq.com/uploaded/upitup_...p?C=ut04&ID=21
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