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Porc's Super Shock Rifle :)

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    Porc's Super Shock Rifle :)

    Name:Porc's SSR
    Version:BETA
    Compatibility: Latest Patch
    Description: InstaGib + Shield Secondary Fire
    Comments:
    InstaGib with shield secondary fire! The fire rate of the primary fire has been increased slightly from a normal instagib rifle, and the shield secondary fire has a limited amount of ammo that regenerates when not in use. I did this to keep the spamming of the shield down. as it stands now, you can hold the shield for about 12 seconds. primary fire does not consume ammo. Finally, the throwback distance of the primary beam has been increased roughly 3 times that of the instagib. load up some team deathmatch and watch your teammates fly !!

    Known Issues/Bugs/Minor Complaints

    This weapon mod was created with the latest patch (3355); I do not believe I used any resources that will require this version, but I am not 100% sure. If it doesnt work, patch to the latest version and try it again. As it stands now, this has not yet been implemented into a weapon replacement mutator, but it will work with the Weapon Arena Mutator that shipped with all versions of UT2004.

    There is a very small timeframe in which you cannot shoot the primary after the secondary has been used. I minimized it as much as i thought was possible, but i think it kind of adds a bit of strategy to the weapon. some will call it an "issue," I prefer to call it "skill encouragement."

    The primary fire beam does not line up perfectly in 3rd person mode, but it is not terribly noticeable. also, the impact rings of the shield gun are still present when the primary fire is used. I havent figured out how to change this as of yet. Final release will hopefully have them removed, and i hope to have the shield color changed to match the primary fire beam.





    [/b]
    Credits:Many thanks to all of the Unreal Exiles who always encourage me to implement the crazy ideas i come up with. Special thanks to Baz for helping me to better understand UnrealScript.
    Thanks always to Angel Mapper for her amazing tutorials that help noobs like me "spaghetti" code together to make something new.

    Homepage:www.unrealexiles.com/testsite
    Download:http://www.rfhq.com/uploaded/upitup_...p?C=ut04&ID=21

    #2
    Downloading!

    BTW: What was the Name of that "Cell-Shading" Map? I forgot the Name, and havn't got it after reformat

    Comment


      #3
      Rofl! This is fun!

      [shot]http://img223.imageshack.us/img223/5241/ut2004742005fngtraininggrounds.jpg[/shot]

      Comment


        #4
        Originally posted by eviL<3
        Downloading!

        BTW: What was the Name of that "Cell-Shading" Map? I forgot the Name, and havn't got it after reformat
        http://www.ataricommunity.com/forums...hlight=glacial

        Comment


          #5
          load up something with vehicles, like torlan, and watch the vehicles fly! I dunno if anyone has noticed yet, but the reflected beam does not do damage I hope to have it fixed when i release a final version.

          Comment


            #6
            Thanks!

            Comment


              #7
              ok, so ive concluded that the reflected beam inherently does not do damage. i'm not sure where to begin with this, if anyone has any ideas... i'd love to implement it with this gun! I've also copied/pasted from the instagib mutator so it works with this weapon. it will be released along with the final build of my gun.

              Comment


                #8
                Hey I know that map!
                Originally posted by FlyingPorcupine Thanks always to Angel Mapper for her amazing tutorials that help noobs like me "spaghetti" code together to make something new.
                Glad you found it useful.

                Comment


                  #9
                  yes! reconstruct is one of my favs! thought you might have noticed that

                  Comment

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