Name: DM-1on1-Corvus
Version: Beta 2
Compatibility: UT2004
Description: On this desolate and forgotten world, in the grip of ravaged and timeless mountains, fierce battles rage. Always present overhead are proud, elegant birds watching the needless sacrifice below with a sad eye and a sickened heart. Some say they are the souls of the fallen, watching and weeping.
Is it you they weep for?
Comments: My aim for this map was to: create a level that was centred around the X axis fighting style whilst still including some Z axis too, to add a different take/setting/feel to the over used industrial theme whilst still retaining the fact that it is an industrial style and to focus on game play and flow but providing solid and realistic visuals.
Change Log since Beta 1
======================================
Added blocking volumes wherever needed to improve gameplay,
Replaced Bio rifle with Shock Rifle <--- great improvement,
Generally altered lighting throuout,
Added floor fans,
Added lots of ambient sounds,
Changed the health base pickup spots to be resting or wood.
Added lift jumps areas at the top of the two higher lifts,
replaced the mesh grates on the ground floor with BSP grates,
added the beams on the second floor allowing you to dodge to the third floor,
Fixed some texture mis alignments,
added lights in some doorways,
Added steam vents in the flack corridoor.
Screenshot:
[shot]http://img205.imageshack.us/img205/5466/screenshot2bh.jpg[/shot]
[shot]http://img205.imageshack.us/img205/1070/screenshot29dp.jpg[/shot]
[shot]http://img205.imageshack.us/img205/1962/screenshot35gd.jpg[/shot]
Credits: Credit goes to ET for the use of some textures, credit also goes to Hourences for his fantastic texture pack and all the thanks in the world goes to my good friend MrSlayer because without his constant help and support this map wouldn't exist.
Homepage: N/A
Download:
Download Link
Version: Beta 2
Compatibility: UT2004
Description: On this desolate and forgotten world, in the grip of ravaged and timeless mountains, fierce battles rage. Always present overhead are proud, elegant birds watching the needless sacrifice below with a sad eye and a sickened heart. Some say they are the souls of the fallen, watching and weeping.
Is it you they weep for?
Comments: My aim for this map was to: create a level that was centred around the X axis fighting style whilst still including some Z axis too, to add a different take/setting/feel to the over used industrial theme whilst still retaining the fact that it is an industrial style and to focus on game play and flow but providing solid and realistic visuals.
Change Log since Beta 1
======================================
Added blocking volumes wherever needed to improve gameplay,
Replaced Bio rifle with Shock Rifle <--- great improvement,
Generally altered lighting throuout,
Added floor fans,
Added lots of ambient sounds,
Changed the health base pickup spots to be resting or wood.
Added lift jumps areas at the top of the two higher lifts,
replaced the mesh grates on the ground floor with BSP grates,
added the beams on the second floor allowing you to dodge to the third floor,
Fixed some texture mis alignments,
added lights in some doorways,
Added steam vents in the flack corridoor.
Screenshot:
[shot]http://img205.imageshack.us/img205/5466/screenshot2bh.jpg[/shot]
[shot]http://img205.imageshack.us/img205/1070/screenshot29dp.jpg[/shot]
[shot]http://img205.imageshack.us/img205/1962/screenshot35gd.jpg[/shot]
Credits: Credit goes to ET for the use of some textures, credit also goes to Hourences for his fantastic texture pack and all the thanks in the world goes to my good friend MrSlayer because without his constant help and support this map wouldn't exist.
Homepage: N/A
Download:
Download Link
Comment