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    #46
    Originally posted by eviL<3
    I think it could become a Problem in CTF (like Anomalie said)
    Possible. But then again, the only CTF shieldjump trick I know pretty much requires minimum 100hp/100a or 199hp to survive it and have enough left to survive a firefight

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      #47
      lol no one listens to Tuqui

      Sorry, I'm not going to change the momentum of the shield gun. So raising the damage spread isn't going to happen either.

      The assault rifle is more accurate now, it isn't quite as good as you want, but the high rate of fire makes up for it. Overall the gun is much stronger.

      And as for rockets: The redeemer's momentum is 100000, so 140000 for rockets would be ridiculous. The self damage is fine too, I don't see why a rocket would hurt them more than you...You want these changes for trick jumping? Learn the shield gun

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        #48
        Originally posted by kevinroe327
        You want these changes for trick jumping? Learn the shield gun
        :up:

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          #49
          I like tacos...
          Dude! I like tacos!!
          In order to please the community, I came up with this name:

          UT:TACO

          T ournaments
          A nd
          C ompetition
          O ccluded



          Come up with something better, I dare ya!

          Once I get it to work with TAM [if possible], I'll finalize it under that name. Unless anyone gives me any better suggestions for the name/weapons...

          Comment


            #50
            Originally posted by kevinroe327
            lol no one listens to Tuqui

            Sorry, I'm not going to change the momentum of the shield gun. So raising the damage spread isn't going to happen either.

            The assault rifle is more accurate now, it isn't quite as good as you want, but the high rate of fire makes up for it. Overall the gun is much stronger.

            And as for rockets: The redeemer's momentum is 100000, so 140000 for rockets would be ridiculous. The self damage is fine too, I don't see why a rocket would hurt them more than you...You want these changes for trick jumping? Learn the shield gun
            Leaving the shield gun as is will make or break this mod

            I don't really know much about momentum numbers, but i'm pretty sure the redeemers momentum would be 1000000, since 2 x flak ball (150000) wouldn't make you bounce anywhere near as high a redeemer blast.

            And with rocket jumping, since you'll be in the air somewhat more it is easier to get with hitscan, so you need more health D:

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              #51
              Yeah, I think your right about the deemer But still, what should I do with the shield gun? Mostly with the alt fire...

              Comment


                #52
                Make it take 20 ammo to fire, and have it regenerate at 3 ammo/second. This should make the game a bit more offensive since there is less shield to hide behind!

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                  #53
                  change assualt rifle to light sabers.
                  change classic sniper rifle to rail gun
                  change redeemer to BFG (q2)
                  change rockets to ut 2k3
                  replace goo gun with wet rolls of toilet paper
                  what would a weapon mod be with out a flame thrower int here?

                  Leave flac the flac alone!!!!!!!111!!!

                  Comment


                    #54
                    Originally posted by kevinroe327
                    In order to please the community, I came up with this name:

                    UT:TACO
                    :up:

                    Comment

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