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Map Piracy [Resolved-*Lock me*]

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    #31
    Originally posted by q03
    Did you copywrite the maps before you released them?

    If you did go see a lawer.

    If you didn't there isn't much you can do.
    They are automatically copyrighted when released to public.

    Comment


      #32
      Originally posted by Cursive
      One thing I believe this thread is overlooking is the fact that BBQScuddbutt is a kanker sore on the mouth of the UTCommunity.


      He should be drawn and quartered, and I encourage everyone to not play on his retarded newb infested server.
      X2

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        #33
        Re: Map Piracy

        Originally posted by kevinroe327
        What are the steps to take if someone has ripped off your level?

        I like "his" level better. In fact, I'm going to play there right now!



        edit---
        seriously though, if you make it public, don't you expect someone to change it and use it. That's what makes this game so fun.

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          #34
          Mapping plagarism? You can always lobby map download/redirect sites to dump his hack of your map if he submitted it anywhere. Failing that, you might offer a 'review' of his map.

          Comment


            #35
            Originally posted by Capt.fuegerstef
            And that often even results in maps with less BSP errors as you only have ONE complex Brush. I had to do this for Sacrifice][. When I used several Brushes I had BSP wholes. SO I intersected the Brushes and the resulting brush didn't have any errors.
            I seriously doubt that will work in a map with zone portals. UnrealEd doesn't intersect sheets very well.

            Comment


              #36
              Originally posted by -=¤willhaven¤=-
              When your map is final and ready for release, delete all the BSP brushes and save the map for upload somewhere. Makes map piracy much harder.
              Is there a way to select all brushes at once?

              Comment


                #37
                Right click on a brush and you should be able to select them all with one click in the menu.

                Comment


                  #38
                  Aye, Kevin, don't worry- we'll always see that wheel as your work. gl with your map and I'll see to it that I'll vote for it on a TAM server

                  Comment


                    #39
                    What does removing BSP brushes have to do with StaticMeshes?

                    BSPs are easily reproducible, staticmeshes are another matter entirely.

                    Comment


                      #40
                      I hate, hate, hate, HATE to admit that I once worked for Scud, since I regulared his server. Your map isn't the only one, he has modified and changed a discusting amount. And since i was one of the most 'experienced' mappers that were on his server alot, I assisted him.

                      But I stopped because of Scud's rediculous attitude about it, and because I personally don't like changing every single map on his server one way or the other, for the smallest imperfection. "Yeah man, people are always talking in there txts about please don't steal anything from my map... but I don't really care!"

                      Meh... Scud is one of the most self-centered walking contradictions on the planet. I stopped a long while back and I doubt any of the maps I had changed are still uploaded. Reguardless, I apologize.

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                        #41
                        Originally posted by -=¤willhaven¤=-
                        Right click on a brush and you should be able to select them all with one click in the menu.
                        Heh, I just sat there with my mouse in one hand and the delete key in the other. Click one, click the other, never blink, for several minutes... [Gotta have patience with these things, especially since a rebuild takes like 15 minutes on the map] Thanks to all of your replies and opinions!

                        btw, I worked all day on my map, and have just released Beta3d ...The link is still in my sig. [Its funny as hell when you open it in UED and rebuild geometry :up: ] Thanks again guys!

                        Comment


                          #42
                          Originally posted by -=¤willhaven¤=-
                          When your map is final and ready for release, delete all the BSP brushes and save the map for upload somewhere. Makes map piracy much harder.
                          That's what I'd do if I ever finished a map. Too bad I haven't

                          Comment


                            #43
                            Originally posted by asikkala
                            That's what I'd do if I ever finished a map. Too bad I haven't
                            Yeah, I have the same feeling... Never get anything finished.

                            Comment


                              #44
                              Correct me if I am wrong?

                              Nobody has any copyrights on any of their maps created by them as it was created using software copyrighted by Epic and is for a game copyrighted by Epic.

                              UT2k4 and the UED are both copyrighted software programs the property of Epic. when you buy the game, you buy a license to install the game and any associated software onto your computer for personal use. You don't own the software or any maps you create with the software.

                              That of course is what it says at the back of your owners manual. It is a standard EULA and comes with all games. You agreed to it's terms when you installed the game.

                              It sucks that someone stole and or copied your map. But there is nothing you can do. Legally or otherwise. Most of the maps available for download contain textures and or meshes copied from one map or another. :weird:

                              Comment


                                #45
                                Originally posted by MajikMyst
                                Correct me if I am wrong?

                                Nobody has any copyrights on any of their maps created by them as it was created using software copyrighted by Epic and is for a game copyrighted by Epic.
                                This is wrong. At least in Germany. Now you stand corrected.
                                I have copyrights on my map. But I may not SELL them or make profit from them.
                                But Magazines for example aren't allowed to publish my map without asking me.

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