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Questions/Suggestions from the community to Epic Games. [Update: 6-7-2005 - Q's: 56]

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  • replied
    The new editor will support multiple languages, not only english? (this it's related to menus and properties)

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  • replied
    Will PC gamers be able to play with Console gamers?

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  • replied
    Originally posted by [NBS]Flak
    Boy you're pushing it Zoeff. LOL

    Give an inch, they want a mile...
    A mile? I wan't the entire package.

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  • replied
    Boy you're pushing it Zoeff. LOL

    Give an inch, they want a mile...

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  • replied
    Originally posted by placebo
    Okay, here's my question:

    -Will the game handle the difference between first/third person the same way it did in UT2kX and UT, that is, with a first-person weapon model with animations and nice graphics, and then a low-poly version without animations that appears when you are viewed from the third person? Or is UE3 finally detailed enough to make those two versions one and the same? What I mean is, will we see other people's rocket launchers swivel and animate just like we see ours do from the first person?

    -A related question:
    Will the first person view be a hovering weapon superimposed on a camera that's a set amount of distance over the ground, or will the first person view be the same as the third person view, but with the camera at the head of the player?

    -Will we be able to see our own shadow/feet? (A hint if you're making us see our feet: a) let it be configurable and b) have them move out of the way of the crosshair so we can't have our view obscured when we're sniping in CTF-Face5.

    -How is the hit detection? I'm assuming for reasons of fairness that it's not per-poly; however, will there be equal sized hit cylinders that apply to specific areas, for all models? What I mean is, so you could shoot between somebody's legs, but be have that area of "no-hit" to be the same for all models.


    Thanks for your time, Zoeff and Dr.Sin.
    Holy Sh*t ... you like increasing the size of my thread don't you?
    Originally posted by Drunk Penguin
    Will there be another Make Something Unreal contest?
    Added, good question btw.

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  • replied
    Will there be another Make Something Unreal contest?

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  • replied
    Okay, here's my question:

    -Will the game handle the difference between first/third person the same way it did in UT2kX and UT, that is, with a first-person weapon model with animations and nice graphics, and then a low-poly version without animations that appears when you are viewed from the third person? Or is UE3 finally detailed enough to make those two versions one and the same? What I mean is, will we see other people's rocket launchers swivel and animate just like we see ours do from the first person?

    -A related question:
    Will the first person view be a hovering weapon superimposed on a camera that's a set amount of distance over the ground, or will the first person view be the same as the third person view, but with the camera at the head of the player?

    -Will we be able to see our own shadow/feet? (A hint if you're making us see our feet: a) let it be configurable and b) have them move out of the way of the crosshair so we can't have our view obscured when we're sniping in CTF-Face5.

    -How is the hit detection? I'm assuming for reasons of fairness that it's not per-poly; however, will there be equal sized hit cylinders that apply to specific areas, for all models? What I mean is, so you could shoot between somebody's legs, but be have that area of "no-hit" to be the same for all models.


    Thanks for your time, Zoeff and Dr.Sin.

    Leave a comment:


  • replied
    lol no

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  • replied
    Originally posted by Zoeff
    erm, i just added that reply, so i still needed to add all the quotes.... :sour:

    (If you just looked in my post then you'd see that it's already added anyway )
    ok thanks.
    Zoeff, are you sure Dr Sin will reply?

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  • replied
    Originally posted by Zoeff
    I always read it the opposite way around when i see his nick.
    :haha: :haha: !ffeoZ @ ELFOR

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  • replied
    Originally posted by Daspadger
    ROFLE @ Zoeff! :haha: :haha:
    I always read it the opposite way around when i see his nick.

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  • replied
    ROFLE @ Zoeff! :haha: :haha:

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  • replied
    Originally posted by W@rl(0)K
    Hey Zoeff, might wanna take a look at how you spelled DuckMySick in the list. Just a heads up bro!:up:
    Whoops! Edited.

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  • replied
    Hey Zoeff, might wanna take a look at how you spelled DuckMySick in the list. Just a heads up bro!:up:

    Leave a comment:


  • replied
    Originally posted by toniglandyl
    what about my questions?
    erm, i just added that reply, so i still needed to add all the quotes.... :sour:

    (If you just looked in my post then you'd see that it's already added anyway )

    Leave a comment:

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