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Questions/Suggestions from the community to Epic Games. [Update: 6-7-2005 - Q's: 56]

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    How do they do it in Halo 2, then? I mean, it's not that hard. The neck and head are independent joints, right? That's how they turn in vehicles? Then make them invisible when you're in first person.

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      Added Pyrii's questions

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        Originally posted by placebo
        How do they do it in Halo 2, then? I mean, it's not that hard. The neck and head are independent joints, right? That's how they turn in vehicles? Then make them invisible when you're in first person.
        Noo! Don't do anything Halo does! UT is better than Halo!

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          Originally posted by Drunk Penguin
          Noo! Don't do anything Halo does! UT is better than Halo!
          Halo uses shaders, bump-mapping, and normal mapping, I suppose we should take those out of the next game and have it look like UT2k4, shouldn't we?

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            Will you have the ability to name your bots, as well as individually create them? [As in UT99]

            I miss the days of selectable character classes with different head sets...

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              Another question:

              It would be nice if UT2K7 would be backwards compatible with UT2K4 I dont mean this in the normal way but more that UT2k4 would be able to use UT2k7's renderer, networking and physics engine...

              It would be a nice transition for people who cant afford a brand new computer just yet when UT2k7 is released so they can play UT2K4 while using UT2K7's rendering/physics/netcode...

              Would partly make up for UT2K3

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                Originally posted by Bishop Gantry
                Another question:

                It would be nice if UT2K7 would be backwards compatible with UT2K4 I dont mean this in the normal way but more that UT2k4 would be able to use UT2k7's renderer, networking and physics engine...

                It would be a nice transition for people who cant afford a brand new computer just yet when UT2k7 is released so they can play UT2K4 while using UT2K7's rendering/physics/netcode...

                Would partly make up for UT2K3
                Haha, no.

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                  Originally posted by placebo
                  How do they do it in Halo 2, then? I mean, it's not that hard. The neck and head are independent joints, right? That's how they turn in vehicles? Then make them invisible when you're in first person.
                  That would work if the animations were very static.

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                    I have another one. Will Invasion be a gametype in the next UT?

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                      whoooo....

                      Bumb

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                        Updated the list again

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                          Will the Shieldgun be in the game

                          If not what will replace it.

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                            Originally posted by iron12
                            Will the Shieldgun be in the game

                            If not what will replace it.
                            Running for your life...

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                              Will Epic answer ?
                              :sour:

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                                Originally posted by iron12
                                Will the Shieldgun be in the game

                                If not what will replace it.
                                Added.

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