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Questions/Suggestions from the community to Epic Games. [Update: 6-7-2005 - Q's: 56]

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  • replied
    Will Epic answer ?
    :sour:

    Leave a comment:


  • replied
    Originally posted by iron12
    Will the Shieldgun be in the game

    If not what will replace it.
    Running for your life...

    Leave a comment:


  • replied
    Will the Shieldgun be in the game

    If not what will replace it.

    Leave a comment:


  • replied
    Updated the list again

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  • replied
    whoooo....

    Bumb

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  • replied
    I have another one. Will Invasion be a gametype in the next UT?

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  • replied
    Originally posted by placebo
    How do they do it in Halo 2, then? I mean, it's not that hard. The neck and head are independent joints, right? That's how they turn in vehicles? Then make them invisible when you're in first person.
    That would work if the animations were very static.

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  • replied
    Originally posted by Bishop Gantry
    Another question:

    It would be nice if UT2K7 would be backwards compatible with UT2K4 I dont mean this in the normal way but more that UT2k4 would be able to use UT2k7's renderer, networking and physics engine...

    It would be a nice transition for people who cant afford a brand new computer just yet when UT2k7 is released so they can play UT2K4 while using UT2K7's rendering/physics/netcode...

    Would partly make up for UT2K3
    Haha, no.

    Leave a comment:


  • replied
    Another question:

    It would be nice if UT2K7 would be backwards compatible with UT2K4 I dont mean this in the normal way but more that UT2k4 would be able to use UT2k7's renderer, networking and physics engine...

    It would be a nice transition for people who cant afford a brand new computer just yet when UT2k7 is released so they can play UT2K4 while using UT2K7's rendering/physics/netcode...

    Would partly make up for UT2K3

    Leave a comment:


  • replied
    Will you have the ability to name your bots, as well as individually create them? [As in UT99]

    I miss the days of selectable character classes with different head sets...

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  • replied
    Originally posted by Drunk Penguin
    Noo! Don't do anything Halo does! UT is better than Halo!
    Halo uses shaders, bump-mapping, and normal mapping, I suppose we should take those out of the next game and have it look like UT2k4, shouldn't we?

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  • replied
    Originally posted by placebo
    How do they do it in Halo 2, then? I mean, it's not that hard. The neck and head are independent joints, right? That's how they turn in vehicles? Then make them invisible when you're in first person.
    Noo! Don't do anything Halo does! UT is better than Halo!

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  • replied
    Added Pyrii's questions

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  • replied
    How do they do it in Halo 2, then? I mean, it's not that hard. The neck and head are independent joints, right? That's how they turn in vehicles? Then make them invisible when you're in first person.

    Leave a comment:


  • replied
    Originally posted by placebo
    I don't see why not, since UT2k7 models look insanely detailed.
    Any movement of the head would result in a movement of the camera, otherwise the camera would not always be in front of the head, but sometimes behind the head, and sometimes inside the head. Needless to say, this will look... weird. (to get a feel for it, try setting the cameradistance to 0 in Heretic II)
    If the movement of the head does result in movement of the camera, there would be no way to turn off weapon/screen bob. I doubt the competetive community would be very happy with this as it would have a very bad influence on accuracy consistency, and it could possibly even cause motion sickness for some people.
    Not to mention having your head upside down or at least at the bottom of your collision box while doing a flip/cartwheel wouldn't be very practical.
    I'm sure there are solutions to these problems, but some people would have to give this some serious thought.

    Leave a comment:

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