Will Epic answer ?
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Questions/Suggestions from the community to Epic Games. [Update: 6-7-2005 - Q's: 56]
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legacy-Capt.fuegerstef repliedOriginally posted by iron12
Will the Shieldgun be in the game
If not what will replace it.
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legacy-Drunk Penguin repliedI have another one. Will Invasion be a gametype in the next UT?
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Boksha repliedOriginally posted by placebo
How do they do it in Halo 2, then? I mean, it's not that hard. The neck and head are independent joints, right? That's how they turn in vehicles? Then make them invisible when you're in first person.
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placebo repliedOriginally posted by Bishop Gantry
Another question:
It would be nice if UT2K7 would be backwards compatible with UT2K4 I dont mean this in the normal way but more that UT2k4 would be able to use UT2k7's renderer, networking and physics engine...
It would be a nice transition for people who cant afford a brand new computer just yet when UT2k7 is released so they can play UT2K4 while using UT2K7's rendering/physics/netcode...
Would partly make up for UT2K3
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Bishop Gantry repliedAnother question:
It would be nice if UT2K7 would be backwards compatible with UT2K4 I dont mean this in the normal way but more that UT2k4 would be able to use UT2k7's renderer, networking and physics engine...
It would be a nice transition for people who cant afford a brand new computer just yet when UT2k7 is released so they can play UT2K4 while using UT2K7's rendering/physics/netcode...
Would partly make up for UT2K3
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legacy-Manzani repliedWill you have the ability to name your bots, as well as individually create them? [As in UT99]
I miss the days of selectable character classes with different head sets...
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placebo repliedOriginally posted by Drunk Penguin
Noo! Don't do anything Halo does! UT is better than Halo!
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legacy-Drunk Penguin repliedOriginally posted by placebo
How do they do it in Halo 2, then? I mean, it's not that hard. The neck and head are independent joints, right? That's how they turn in vehicles? Then make them invisible when you're in first person.
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placebo repliedHow do they do it in Halo 2, then? I mean, it's not that hard. The neck and head are independent joints, right? That's how they turn in vehicles? Then make them invisible when you're in first person.
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Boksha repliedOriginally posted by placebo
I don't see why not, since UT2k7 models look insanely detailed.
If the movement of the head does result in movement of the camera, there would be no way to turn off weapon/screen bob. I doubt the competetive community would be very happy with this as it would have a very bad influence on accuracy consistency, and it could possibly even cause motion sickness for some people.
Not to mention having your head upside down or at least at the bottom of your collision box while doing a flip/cartwheel wouldn't be very practical.
I'm sure there are solutions to these problems, but some people would have to give this some serious thought.
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