Hey Zoeff, might wanna take a look at how you spelled DuckMySick in the list. Just a heads up bro!:up:
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Questions/Suggestions from the community to Epic Games. [Update: 6-7-2005 - Q's: 56]
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Okay, here's my question:
-Will the game handle the difference between first/third person the same way it did in UT2kX and UT, that is, with a first-person weapon model with animations and nice graphics, and then a low-poly version without animations that appears when you are viewed from the third person? Or is UE3 finally detailed enough to make those two versions one and the same? What I mean is, will we see other people's rocket launchers swivel and animate just like we see ours do from the first person?
-A related question:
Will the first person view be a hovering weapon superimposed on a camera that's a set amount of distance over the ground, or will the first person view be the same as the third person view, but with the camera at the head of the player?
-Will we be able to see our own shadow/feet? (A hint if you're making us see our feet: a) let it be configurable and b) have them move out of the way of the crosshair so we can't have our view obscured when we're sniping in CTF-Face5.
-How is the hit detection? I'm assuming for reasons of fairness that it's not per-poly; however, will there be equal sized hit cylinders that apply to specific areas, for all models? What I mean is, so you could shoot between somebody's legs, but be have that area of "no-hit" to be the same for all models.
Thanks for your time, Zoeff and Dr.Sin.
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Originally posted by placebo
Okay, here's my question:
-Will the game handle the difference between first/third person the same way it did in UT2kX and UT, that is, with a first-person weapon model with animations and nice graphics, and then a low-poly version without animations that appears when you are viewed from the third person? Or is UE3 finally detailed enough to make those two versions one and the same? What I mean is, will we see other people's rocket launchers swivel and animate just like we see ours do from the first person?
-A related question:
Will the first person view be a hovering weapon superimposed on a camera that's a set amount of distance over the ground, or will the first person view be the same as the third person view, but with the camera at the head of the player?
-Will we be able to see our own shadow/feet? (A hint if you're making us see our feet: a) let it be configurable and b) have them move out of the way of the crosshair so we can't have our view obscured when we're sniping in CTF-Face5.
-How is the hit detection? I'm assuming for reasons of fairness that it's not per-poly; however, will there be equal sized hit cylinders that apply to specific areas, for all models? What I mean is, so you could shoot between somebody's legs, but be have that area of "no-hit" to be the same for all models.
Thanks for your time, Zoeff and Dr.Sin.
Originally posted by Drunk Penguin
Will there be another Make Something Unreal contest?
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