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Questions/Suggestions from the community to Epic Games. [Update: 6-7-2005 - Q's: 56]

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  • replied
    The answer to the wast majority of these questions is probably 'We don't know yet' or just simply 'No'. :bulb:

    Leave a comment:


  • replied
    I think the awnser has already been given a while ago, and it was "More than what you can buy today"

    But if you really want to.......... *Gets smacked down by meKilgore* ..ouch, ok.

    Leave a comment:


  • replied
    <<<DELETED>>>


    Thanks Zoeff

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  • replied
    Originally posted by A_Spec
    The text in Italic
    ok... ah wel.. whatever. Adding.

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  • replied
    Originally posted by Zoeff
    So.. what do i need to add? :bulb:

    The text in Italic

    I thought it would be okay to explain my questions.

    Leave a comment:


  • replied
    Originally posted by A_Spec
    -lots of text-
    So.. what do i need to add? :bulb:
    Originally posted by Bort Simpson
    DrSin, are you actually going to answer all that questions?

    (sorry, i had to)
    If not then i'll point my outdated ut2k4 Flak Cannon towards his face.

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  • replied
    DrSin, are you actually going to answer all that questions?

    (sorry, i had to)

    Leave a comment:


  • replied
    Originally posted by Zoeff
    iirc, there isn't anything out there that can handle this engine...
    Oh and the example would be kinda obvious, its a nvidia supported game.

    Hmm, is it still supported by nvidia? :bulb:

    Unlikely but added anyway.
    So your not adding my question? :bulb:

    Leave a comment:


  • replied
    We were discussing some things a CainsLair, questions that were mostly multiplayer focused

    - Has there been any Internet testing (which is crucial) or on a LAN or both?

    We were wondering this because internet play is what we do on our PC's, are there any online/LAN procols yet?

    - What were/are the server specs for that many players?CPU usage?

    Considering a server PC's are usually monsters when it comes to computers, what power does a server need to run a 64 player server propperly.

    - How robust is the netcode?

    Do people with high pings stand a better chance?

    - Does VoIP actually work with 64?

    In the past we had some VoIP problems, According to Epic this had to do with the server size (32 players)

    Leave a comment:


  • replied
    Originally posted by Darkus
    What kind of Graphic Technology are we talking here? Or better yet, what graphic card series do we need? For example Radeon X800 or a 6800....
    iirc, there isn't anything out there that can handle this engine...
    Oh and the example would be kinda obvious, its a nvidia supported game.

    Hmm, is it still supported by nvidia? :bulb:
    Originally posted by musilowski
    Is Epic Games going to implement brightskins and hitsounds like in TTM/UTComp into UT2k7?
    Unlikely but added anyway.

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  • replied
    Is Epic Games going to implement brightskins and hitsounds like in TTM/UTComp into UT2k7?

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  • replied
    Originally posted by [=UTVC=]
    Are there going to be any new weapons? And is there still going to be demorec on the console version?
    Added

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  • replied
    Originally posted by Zoeff
    I think the awnser is kinda obvious but adding anyway. :bulb:
    ohhhh....:weird:

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  • replied
    Are there going to be any new weapons? And is there still going to be demorec on the console version?

    Leave a comment:


  • replied
    What kind of Graphic Technology are we talking here? Or better yet, what graphic card series do we need? For example Radeon X800 or a 6800....

    Leave a comment:

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